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Messages - HonkeyFresh

#1
Seriously what's been up with the server for the last few weeks? I've had games where I've disconnected or my opponent is disconnected or often both over 10 to 11 times. Multiple times that when the opponent resigns or even just when random thing happens or often when the game ends, the game will freeze up. And this isn't something that's unique to just say me or my opponent or something like that. Today it happens and when I went to go re-login, I only had three friends listed on the right and then over the next 5 to 10 minutes I'm imagined as people re-logged in or restarted, or reloaded or whatever they did to rectify that, or maybe just wait for it to fix itself. Everyone came back in and the entire list of people was there. I never consider that maybe it's a collective thing that the server is just knocking everybody off at some point in time for some reason I don't know.

Oh, and another random weird thing that seems to be in a similar vein. Whenever I do a way of the butterfly to return the card I never get an option to do either return the card or don't do it, which is like strangely one of the options that you have to choose. When I click where the butterfly options are given to me. But if I just reload the page, then the normal give it back or don't go to options show up.

#2
Bug Reports / Re: Game 'freezes' when opponent resigns
05 October 2023, 09:45:06 PM
You know, I never noticed that this was associated with resigns. I made another thread as there's also other network like issues and game glitches that are occurring in a similar vein. But I am definitely experiencing this too. As are many of my opponents.

I generally on the Brave Browser and updated every time it's there so I don't even know what version it is but it doesn't matter because it's been going on for weeks
#3
Sometimes when doing premoves you will accidentally click one, especially now that you can accidentally remove the wrong action as the remove variants are kinda small and close together.  Also sometimes when you try and unclick the remove it just ends up stacking more on top. very often I'll just end up refreshing the whole page in this scenario, but it could be much easier to get a "cancel all premoves" button.

Or maybe after a remove is made a little red x appears in the lower left of the card (opposite the 1/2/3 that appears in the upper rights corner for multiple removes)?  Both would be really neat.  Thanks in advance!


#4
Quote from: HonkeyFresh on 01 January 2023, 07:05:08 AM
It's fine on chrome. This is a little wierd as Brave is chromium based, but FWIW it isn't a problem on regular chrome.

and now it's fine on brave too :). So who knows if it fixed itself, or someone fixed it, but I guess it is resolved now.
#5
It's fine on chrome. This is a little wierd as Brave is chromium based, but FWIW it isn't a problem on regular chrome.
#6
still doing this fwiw.  Also the same thing is true for the trash.  Luckily I know where it is to be able to look into it, but there is no trash button on my screen.  I'm using a Brave browser fwiw.  I'll try a different browser and see if I get the same result, but I have successfully used a Brave browser for years prior to this glitch that started not long ago.
#7
For whatever reason today after I had to wait a good 2 minutes for all cards to load (this has actually been happening a lot lately) but for whatever reason my "end actions" button never appeared.  It has been like that for the last 6 games or so.  I recorded something and will upload in a minute.  But the button is still there so if I click on the area where it would be I can click it.  But it took me a while as I had an early 6 with two experiments in hand and finally figured out how to do it.
#8
I have another half baked idea from another thread I made extolling the gospel of supplies.  It's not really a feature request but might as well put it down here fwiw.

Supplies is so much better than silver that it's almost criminal

http://forum.dominionstrategy.com/index.php?topic=21268.0

Quote
Supplies is so much better than silver that it's almost criminal
« on: June 03, 2022, 05:31:06 pm »
ReplyQuoteModifyModifyRemoveRemove+1 Show voters
BREAKING NEWS!  SUPPLES IS BETTER THAN SILVER!

Well not breaking news at all.  Any Dominion player 45+ already knows this.  In any game where supplies is on the board you almost know your opponent isn't to smart when they open silver over supplies.  And if you are lucky enough to draw a 5/2 on a board with supplies you are pumped as you have a significant advantage there if there is any decent 5.

The top decking of multiple horses is just bonkers AF. Most games with good players devolve into a race to see who can get the most supplies and that person usually wins those games. I'd love to see one of our stat nerds pull that data out of the Dominion Analytics stuff. Also maybe how often supplies are bought over silver.

It is in fact so strong that I would recommend a tweak to any second edition version of Supplies that it costs 3 and Silver costs 2 when supplies are in the kingdom.

And people would STILL buy supplies over silver in that alternate reality, which just goes to show you how ridiculously better than silver supplies is.

#9
Quote from: Ingix on 30 June 2022, 10:43:15 PM
Thanks for the suggestions in the different posts today. They all are discussion worthy! I like some more than others, but that's normal.

Oh they are a collection of posts of the years.  Some of them I like more than others too. :P

and some of them are off-the-cuff ideas that are half-baked   8) but hopefully food for thought!
#10
So when you click premoves (even cards you don't own) sometimes the removes gets suck on that and will list moves that you can't/don't want to make.  If you click and unclick that card this glitch resets.

However in this game the remove got stuck on a mining village, which wasn't even in the deck, as it must've ended the last game stuck ( I think I removed b/c he couldn't win and I didn't expect him to take the last province down 6.

#11
I agree maybe like the current 5 minutes (rough guess) for resign, but you can simply resign without penalty to either player at 2 minutes?  I like this a lot.
#12
From another FDS thread http://forum.dominionstrategy.com/index.php?topic=20583.msg858250#msg858250

Especially when people stack these all the time, it really slows the game to play them individually one at a time. And if there's undo's or changeling it's almost unbearable.  Literally the biggest no-brainer in the history of the Earth.  At a bare minimum could we get an under-the-card autoplay option to always play all supplies that we could turn off in the rare game where its not wanted (maybe wall end game or your opponent has a monkey in play etc-- but these are a rare exception to the 99.9% of the time where we all want to play every supplies we are lucky enough t draw.

Oh and it's undervalued too.  Like it's better than silver. Probably should cost 3 too.

I have mentioned this to 1000's of players since supplies was incepted.  All but one were like "fuck yeah that's awesome". and one person ever was merely ambivalent either way.



#13
An aditional idea from that thread, though I am pretty sure this is DOA as it uses non Dominion cards that's you'd upload and or click the parameters into.  It would be really neat to play in games where you either play someone else's variants (if they didn't add additional elements like "seasons"from below would be awesome.

could also allow adding some of the AI GPT-3 created cards for fun.

Quote
Quote from: hhelibebcnofnena on 04 August 2021, 04:30:29 AM
If you want to guarantee certain things in a game, I recommend this card randomizer. It's got a whole bunch of customization options, and I use it all the time for IRL games. It has some options to guarantee certain aspects of the game, other options to limit redundancies, and even some options to control the distribution of costs. You can probably randomize a deck and then use the "pick specific cards" feature in the online implementation to use that deck.

wow that is really neat.  You would almost think Dominion could somehow incorporate this tool into the labs.

One other thing i kind of like about the "labs" idea would be if you'd even tweak cards/parameters. Maybe even upload your own cards/sets. This would allow some of the people who have built amazing Variants.  FWIW anyone who hasn't checked out the variants/fan cards section you should.  A lot of cool stuff in there!  8)

http://forum.dominionstrategy.com/index.php?topic=19137.msg774164#msg774164

Though admittedly adding thing like Asper/Co0kieL0rd's amazing concept "Seasons" would present some issues, but I imagine the folks who made those are smart enough to figure out how to do it!

Seasons is an expansion Co0kieL0rd and I did together. In it, you use the Season board above (left), which spans 4 Seasons wih 5 sections each. The Season Token starts on the first section of Spring, and is moved forward after the last player in order did their turn (if you want to be picky, it's actually right before the first in play order does their regular turn). Therefore, Spring marks the opening and early phase, Summer the buildup phase, Autumn the late phase and Winter the part where the game will probably end. The cards do different things depending on the current Season. Use the Season Reminder above (right) to make sure you don't forget to move the token.
The cards in this thread are my re-takes of Seasons. Check out the original cards (some of which are more similar to the current take than others) by following this link.

           
Sojourner returned to an older version, but the Winter effect has changed.
Snow Witch now gives the Curse in hand, to avoid player order mattering as much.
Peltmonger now gives more money all around, and the buy is also on-call.
Student, Ball Room and Sanitarium didn't change.
Restore now uses the wording that is best in Summer. Untested yet.
Timberland now gets progressively worse, though you can tfb it. Considering there are Castles around now, it might be a bit meh.
Plantation now can only move the token backwards and gives a more straightforward bonus.
#14
This is from another thread on FDS http://forum.dominionstrategy.com/index.php?topic=20854.msg873395#msg873395
and u could still play rated games as the decks are "random". just have parameters that make the game more enjoyable based on what types of decks make most players happy!  No losers here!

QuoteAnyone who has played with me has probably heard me throw in my philosophical opinions of certain aspects of dominions that I don't Like.  My most frequent is that I kind of hate Black Market and tournament because I find them fundamentally unfair.  The swings are so great with the prizes in Tournament that games are often almost over based on who gets the prize that is most useful in that particular kingdom (ie it lacks, actions, curses, buys, etc).  Same with Black market.  I once got a Fortune on t5.  That game was already over. Or a wall game where one person gets chapel and the other doesn't.  That game is essentially already over.  Because the uniqueness of the cards creates a wild imbalance.  IRL I rectified this by playing "Honkeyfresh's Black AF market" where I set up BM the same, but make TWO decks. One for each.  Then it truly is an easter egg game, where you start seeing cards appear in the other player's deck and get excited knowing what possibilities are out there.  I've also done this with tourney, but the prizes were just defaced coppersmiths that I turned into "Honkeyfresh's  Tourney for Two".  It is SOOOO much more fun and allows you to build the prizes to make a sweet engine, not by saying what do I have to get so that the other player doesn't first.  It would b really neat if somehow this tweak was added to the non rated games section to where you could play with two BM decks/prize piles, as it makes for a really fun, and eminently fairer game.

And many other times i will lament that this deck lacks "actions/buys/trashing/whatever it is".  But what if that could be changed?

We already have have the beginnings of this in the "add kingdom cards" section where you can pick what particular cards you want to be in the deck for non rated games.  What I envision would be options added to the set up area where you could check whichever of these boxes you wanted to be included in the game.

+action, +buy, attack, ensure trashing, guarantee +potion.

And the generator would just make sure that in the 10 cards that each of the conditions requested is met.  You could also do the reverse, as some people really don't like playing with attacks for eg, though i guess for practice for certain other times you could las set a dek to lack + buys, or + actions too.  The point is that you get to essentially set up a deck that you theoretically would have the most fun playing, without actually handpicking the cards each time to fit those parameters.
#15
In a warchest game you can "bar them from getting cards 6-11, debt cards and potion cards, all of which are obviously un-gainable by warchest.  This is especially bad with the lack of replay confirmation on reactions problem http://forum.shuffleit.nl/index.php?topic=5628.0

especially since all the new changes and errata are about making the game simpler for casual players why trick them into banning an ungainable card due to confusion? If it says ban an action card for eg you cant ban golds and provinces too, so why is that an option here?