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Messages - kevinb9n

#1
You're right, I was wrong, nothing has been fixed.  What I've discovered is that the exact same configuration of decks is used every game, but what changes is *which* of the two shuffled decks I start with. (Probably one always goes with the start player.)

The way this should work seems very clear to me. When you type "/undo" you can see that you have the choice of going back to *before* both players shuffle their decks, or just after. So, all it needs to do is work just like it says it will work. Then I can choose which behavior I want.
#2
I'm a happy silver-level subscriber.

It's so weird that if i ever have an event in a game, it's always Summon. If I ever have a split pile, it's always Sauna/Avanto. Can you maybe group promo cards with the sets they are associated with?
#3
Quote from: markus on 06 September 2018, 09:33:12 AM
You can always cancel your undo request, so it's not the case that your opponent can force you to resign by not responding to the undo request.

Please read what I said again. Thanks.
#4
I requested an Undo, and my opponent decided to not respond to it and just wait it out.

I kept trying to talk to him in the chat, but he ignored me.

It was really boring, and I hate having to wait 3 entire minutes before I can make the opponent resign.

But imagine my surprise when, after 3 minutes were up, the game informed me that **I** resigned!

This was really frustrating.  Adding insult to injury, it wouldn't even give me the "Continue With Bots" option, but that's another story.

TL;DR if someone requests an undo, you might be able to win just by waiting them out and then forcing them to resign.
#5
It seems like this was fixed. Thanks!
#6
Feature Requests / Re: Block/report
12 August 2018, 07:44:02 PM
People running this show: please find behavior like this and ban these people from the service. If you don't, you're just profiting off of letting us all take abuse.
#7
Feature Requests / Re: Speed up "make ... resign"
12 August 2018, 07:41:53 PM
I think part of the problem is that when I get disconnected nothing *tells* me that I got disconnected and all I'd have to do is hit reload and be fine. So I think I'm waiting on the other person for a while before I try saying something and figure it out.
#8
I have a simple Undo policy: if an action resulted in ANY new information being made available to the opponent, I think it is very inappropriate to Undo that. That information could be: saw a new card from their deck, or found out whether I was going to React, or even found out that the game was giving me an *opportunity* to React - anything like that.

But in any other case but that I am always fine with granting it, even multiple steps. In fact, it feels really bad/unfriendly not to, especially if I'm winning.

I would *really* like to just set that as my preference, but the bigger issue is that it is though for me to manually puzzle out whether the opponent is trying to do an illegitimate Undo like this. Can something be done to help this situation?
#9
I had a game where I opened Warehouse/Moneylender (then Silver and some 5-cost terminal). Then this awful thing happened: I had a Warehouse turn where I had only Copper to discard, then I had a Moneylender turn with no Copper! I thought, wow, that is terrible, but what are the chances of that occurring?

I wondered how the game might have gone otherwise, so I replayed it a few times and the same exact thing happens every single time. Clearly the game has chosen a specific random seed already and is using it every time.

Can it not do that?
#10
I'm confused. How would I even possibly know the game ID?