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Messages - suet63

#2
Support / website looks slow and laggy
06 July 2022, 10:06:31 PM
on dominion.games, sometimes card images load slowly, sometimes the 'money' icon doesn't appear , sometimes autoplay all copper looks laggy. Sometimes it does not. How to know if it is my network problem, or the website itself is slow (because there are many images)?
#3
Done! 🤬🤬🤬🤬
#4
General Discussion / Re: Rules enquiry (monkey)
30 June 2022, 01:02:22 PM
@the first part

I try to use the 'timeline' concept, that the card my opponent gain, my monkey draw, and my falconer play, happens simultaneously. But it's not right.

@second part

I guess it is the "you may 'FIRST' play" phrase indicating I can play multiple reactions.

How about can I use the same reaction card for multiple times towards the same event? For example I have 10 cards in hand, and one of them is diplomat, my opponents plays a witch, can I use one diplomat card to sift multiple times? If I can't, does it mean in real life games, I need to set aside my diplomat to prevent me from using it for many times? I found the answer on wiki while reading 'reactions', and it's Yes, but usually people won't do that much.

@third part

Thanks for the explanation for the concept 'timing window'. Clear enough. But I wonder how a laymen player could interpret the game in this way. I find out the 'reaction' page on wiki is what I need. And your timing window explanation is a clearer version of some phrases written there.


Thanks anyways problem solved I guess ^_^





#5
General Discussion / Re: Rules enquiry (monkey)
29 June 2022, 10:03:04 PM
Quote from: Ingix on 29 June 2022, 09:02:01 PM
Quote from: suet63 on 29 June 2022, 04:22:31 PM
Monkey

1.When the player to your right gains a card on their turn, they resolve any of their on-gain effects before you draw a card (which could matter vs Skirmisher).

Correct.

Quote from: suet63 on 29 June 2022, 04:22:31 PM
2.If Monkey draws a Reaction that can react to the card they gained (such as Falconer), you can immediately use it.

Also correct.

Quote from: suet63 on 29 June 2022, 04:22:31 PM
When opponent gains a card, they resolve their on-gain effects. They finish resolve it, then I draw a card. If I draw a reaction card (Falconer), why can I immediately use it? I thought my opponent already finish his on-gain effect and the 'gain' is finished. Am I right? ::)

The reaction/trigger window for the gain is not finished until all players have in turn declined to use a Reaction or triggered ability. With the (wrong) method you are describing here, a Moat couldn't ever be used to block an attack, as your opponent usually never has some Reaction or trigger for their own attack.

I misread the falconer card. In this case, I can play falconer because of the card gained by monkey, not directly because of the card my opponent gain.....

So, if I have a monkey in play, and my opponent gains a province (victory card), and I draw a card (Black Cat), I cannot play it, because I only have Black Cat after my opponent finishes resolving the gain effect of the province. Is this right..?

I also want to ask, can I play multiple reaction cards on ONE card that my opponent plays? Say he plays witch, I use guard dog to draw 2cards, I draw a moat, can I use the moat to block the witch attack?
#6
👍🏻👍🏻👍🏻
#7
General Discussion / Rules enquiry (monkey)
29 June 2022, 04:22:31 PM
Monkey

1.When the player to your right gains a card on their turn, they resolve any of their on-gain effects before you draw a card (which could matter vs Skirmisher).

2.If Monkey draws a Reaction that can react to the card they gained (such as Falconer), you can immediately use it.

========

When opponent gains a card, they resolve their on-gain effects. They finish resolve it, then I draw a card. If I draw a reaction card (Falconer), why can I immediately use it? I thought my opponent already finish his on-gain effect and the 'gain' is finished. Am I right? ::)
#8
Admin said there is a hidden 'preview', affecting the auto match making queue. How does it affect me? Long time ago there is a preview option, and I turn it off. Does it mean I can no longer meet a player who turns preview on at that time?
#9
Level1 (26)

Base (26)

================================

Level2 (53)

Intrigue : Courtyard, Masquerade, Shanty Town, Swindler, Conspirator, Minion, Patrol, Replace, Trading Post, Upgrade (10)

Seaside : Lookout, Sea Chart, Warehouse, Cutpurse, Salvager, Treasure Map, Bazaar (7)

Prosperity : Worker's Village, Magnate, Expand (3)

Cornucopia : Hamlet, Menagerie, Farming Village, Remake, Harvest, Hunting Party, Jester (7)

Hinterlands : Oasis, Cartographer, Stables, Wheelwright, Witch's Hut (5)

Dark Ages : Sage, Storeroom, Armory, Scavenger, Wandering Minstrel, Junk Dealer, Altar (7)

Guilds : Soothsayer (1)

Nocturne : Tragic Hero (1)

Renaissance : Mountain Village, Old Witch, Scholar, Seer (4)

Allies : Sentinel, Courier, Barbarian, Hunter, Marquis (5)

Plunder : Fortune Hunter, Pilgrim (2)

Promos : Dismantle (1)


================================

Level3 (63)

Intrigue : Pawn, Steward, Wishing Well, Baron, Mill, Mining Village, Secret Passage, Duke, Torturer, Harem, Nobles (11)

Seaside : Haven, Astrolabe, Fishing Village, Smugglers, Caravan, Tide Pools, Merchant Ship, Sea Witch, Tactician, Wharf (10)

Prosperity : Anvil, Crystal Ball, War Chest, Bank (4)

Cornucopia : Fortune Teller, Fairgrounds (2)

Hinterlands : Fool's Gold, Spice Merchant (2)

Dark Ages : Counterfeit, Mystic (2)

Guilds : Advisor, Taxman, Journeyman (3)

Adventures : Amulet, Dungeon, Gear, Magpie, Treasure Trove (5)

Empires : Archive (1)

Nocturne : Conclave (1)

Renaissance : Research (1)

Menagerie : Barge, Hunting Lodge, Mastermind (3)

Allies : Carpenter, Innkeeper, Royal Galley, Town, Capital City, Modify, Specialist (7)

Plunder : Cabin Boy, Crew, Crucible, Enlarge, Grotto, King's Cache, Longship, Rope, Silver Mine, Wealthy Village (10)

Promos : Envoy (1)

================================

Level4 (45)

Intrigue : Ironworks (1)

Seaside : Outpost (1)

Prosperity : Bishop, Investment, Monument, Mint, Rabble (5)

Hinterlands : Nomads, Berserker, Inn, Margrave, Border Village, Farmland (6)

Dark Ages : Squire, Market Square, Feodum, Fortress, Ironmonger, Rats, Catacombs, Hunting Grounds ( 8 )

Adventures : Messenger, Port, Artificer, Lost City (4)

Empires : Chariot Race, Farmers' Market, Sacrifice, Temple, Forum, Groundskeeper, Wild Hunt (7)

Renaissance : Experiment, Hideout (2)

Menagerie : Kiln (1)

Allies : Galleria, Swap (2)

Plunder : Buried Treasure, Figurine, First Mate, Gondola, Siren, Swamp Shacks, Tools (7)

Promos : Church (1)

================================
================================


#10
What are the non-functional changes for those cards? I suppose some delete the 'when you play' this phrase, but I don't know about the rest.
#11
I don't have time to read this yet.
#12
🤬🤬🤬🤬🤬

Base         26/26
Intrigue     26/26
Seaside      27/27
Alchemy      12/12
Prosperity   25/25
Cornucopia   13/13
Hinterlands  26/26
Dark Ages    35/35
Guilds        8/13           (Coffers)
Adventures   25/30           (Adventures tokens)
Empires      24/24
Nocturne     19/33           (Boons & Hexes)
Renaissance  12/25           (Coffers, Villagers, Artifacts)
Menagerie    30/30
Allies       22/31           (Favors)
Plunder      40/40
Promos        9/9

Total       379/425

🙁(Coffers, Villagers, Adventure tokens)
🤬(Boons & Hexes, Artifacts, Favors)

#13
Support / Re: un-do policy change?
20 June 2022, 02:52:25 PM
my opponent undo 3-4 times in the game, I have no way to disapprove him.

He undo too fast, cards are flashing back and forth, so I can't see what he really undo. And it isn't written in log after undo. Hate it. I remember his last undo is about treasure playing, he auto plays all treasure and have Anvil left in his hand, so he can't play anvil, and he undo to play anvil first, and discard a copper to gain something. But I'm afraid his other undo is during his action phase.

Is the treasure undo policy changed? Does it need approval some time ago?
#14
Support / un-do policy change?
19 June 2022, 06:42:18 PM
Now I can't block opponent making undo if it doesn't reveal new info?