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Messages - AdamH

#46
If my opponent takes a while and the "make opponent resign" dialog box pops up, I can no longer right-click on cards to read their text. It would be nice if I could still do this.
#47
When I play Miller and I'm selecting which card to put into my hand, the prompt text is "How to play Miller?" which also doesn't make sense.
#48
Interface Issues / Blacksmith prompt text incorrect
28 April 2022, 08:24:25 PM
I play a Blacksmith and the blue prompt text asks me how I should play my Town Crier. See attached image.
#49
So I press the new table button. Depending on who I'm playing I want to use a different card pool level and maybe enable/disable liked/disliked/banned cards. In order for me to do this, I have to press the "select kingdom cards" button, then close a huge popup window so I can finally adjust these settings. These settings should be available without me going through unrelated menus and stuff to get to them.

So the settings for card pool level and liked/disliked/banned cards -- why can't they be on the bottom under "game options"? Or at least visible under "kingdom options" without having to open and close a window.
#50
When someone uses a Favor with Family of Inventors, it shows up in the game log that they spent a Favor, but the game log doesn't say which pile the Favor token was placed on. This information seems important to be put in the game log.
#51
Interface Issues / Re: Order of cards in hand
02 March 2022, 10:00:42 PM
The best way to handle it, or at least an improvement on what it currently is, would be to copy/paste the code from the old client and use it here.

When I play IRL and I want to play 5 Alchemists, I put 5 Alchemists on the table at the same time and draw 10 cards.
#52
Interface Issues / Re: Kingdom display with Ruins
02 March 2022, 09:58:57 PM
I disagree, this isn't debatable. The ten kingdom cards, the unique information needed to convey what's happening in this game of Dominion, should be the first two rows of things you see when you click on the kingdom button.

Go ask 55 random people on the Dominion Discord if that screenshot I showed is better than what I just described and I bet all 55 of them would tell you that what I described is better.
#53
Interface Issues / Order of cards in hand
02 March 2022, 02:55:03 PM
I have card stacking on in-hand.

Let's say I start my turn with 5 Alchemists in hand. As I play them, I add more cards to my hand, some of which are not Alchemists. Some of these cards are added to the left of my Alchemists and some are added to the right of my Alchemists, so every time I go to click another Alchemist I have to search my hand to find it. I never used to have issues like this with the old client, and though I can't be sure because I can't go back and check, I think it was because newer cards in hand were always added to the right, so I had the luxury of at least being able to look to the left of my mouse cursor if I wanted to play more of the same thing. Whatever order it is now, well I can't figure out what it's trying to do. I feel like the order of my cards is just random now.

Please make it so that new cards added to hand are always on the right (or left, as long as it's consistent).

See, when people say "the new UI sucks, go back to the old one" I know that's not helpful, but I just don't see why the code for this had to be changed. Maybe it did, I don't know, but there are so many things that just worked or were intuitive before and the way it is now, it just doesn't make any sense. I don't see myself ever getting used to something like this and now it's just harder to play. When you change something about the UI, you have to think about if it's actually better for some tangible reason because when you change something it's more than just people complaining because they don't like change -- you lose all of the progress and reasons WHY it was the way it was, based on thousands of hours of people using the software. It's pretty clear that not many hours of actually using this software was put in before it was released and it shows -- so many little things like this are not just different, they are worse.
#54
I've attached an image of what it looks like when my opponent has five cards in their hand.

If I'm looking at this display, what it looks like to me is that they have a stack of five cards, then four other cards on top of that. The red number box means that there is a stack of cards here and there shouldn't be splayed cards that go with that stack. Every time I look at this part of the UI I'm confused as to how my opponent got 9 cards in hand and have to think through it again.

Either splay the cards, or if there are too many, show one card and the red number box. Doing both just doesn't make sense.
#55
Interface Issues / Kingdom display with Ruins
02 March 2022, 02:30:31 PM
I brought this up before release and it seemed to be fixed, but I guess not. When I click on the kingdom button, the ten kingdom cards should be in two rows of five. The only exceptions to this are Young Witch and Way of the Mouse. The end. When ruins are in the kingdom, it messes with the display (see attached image).

The old client had this right. It took forever but we finally got there. Why is that code not being reused here?
#56
I'm doing a bit more experimenting with this game state to try and figure out what's going on. It looks like I'm able to click on the "Set Aside" area to make the boxes stay up so I can drag them around and see where the yellow swooshes lead to. The yellow swoosh that comes from the empty box leads to somewhere early in the turn but doesn't give a yellow border around the card it's pointing to (the other ones are putting yellow borders around the Blessed Villages in play which I assumed were gained this turn, but that seems weird to me, shouldn't they be pointing to the Falconers that gained them and caused the Boons to be given? The yellow borders still seem to be there after I close the Set Aside boxes as well.) I didn't gain any Blessed Villages this turn until later in the turn than what the yellow swoosh from the empty box could be pointing to. Weird.

But then I've clicked the "Set Aside" area and these windows are stuck being visible. I have to close each one individually, it would be nice if clicking the "Set Aside" area would close all of these boxes too. I feel like I'm constantly individually clicking "X" boxes to close tons of windows that are popping up and staying there when they shouldn't be -- the interface would probably be cleaner if the boxes showed up when I hovered over the right area and clicking the area didn't keep the boxes up at all.
#57
game #96506734 on tokyo.

I was pretty focused on what was happening in the game so I can't say exactly what caused this, but I attached an image of what happens when I hover over my "set aside" box on the turn where I piled Blessed Villages and had a few Boons set aside for next turn. There is an empty box with nothing in it.

Another thing, not specific to this game, is that sometimes when my mouse cursor exits the Dominion window somewhere on the corner of the screen where these "Exile" or "Set Aside" boxes are, the boxes get stuck in this weird state where now they are always up until I hover over the box again. These boxes should only appear when my mouse cursor is in the window AND it's hovering over the "Exile" or "Set Aside" box and shouldn't be there if my mouse cursor is not in the browser window at all.
#58
I desperately want to be able to play for Allies preview week in two days, which is why I've been taking the only free time I have and playing Dominion on the only device in my house that supports Shuffleit right now, and trying to decrease the nausea I feel when I try to play by just doing it more with a vomit bag at my desk.

Wouldn't it be nice if Shuffleit's incompetence wasn't doing this to me and I could just play the game? And what about all of the people who aren't as obsessed with the game as I am and will just quit or ask for their money back?

The next time Shuffleit's contract expires there will be a competitor made by people who know how to write software. I hope the competitor gets the whole contract.
#59
Quote from: artsfols on 25 February 2022, 11:35:04 PM
But if it works well for us, then that means the problems are machine, not design dependent.  And that means it just requires fixin' and everyone should be back to normal - i.e no UI or game logic changes required.

This is simply not true.

but even if it was, there needs to be a list of supported devices and the software needs to be tested on all of those devices before it's released. People have paid money for something that works for them and when that is taken away, there is a problem.
#60
You're one of the lucky ones who is playing on a device it works on. Probably similar to the single device this software was tested on. For the rest of us, it's a raging dumpster fire.