Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - AdamH

#526
Game Log Issues / Count and minus dollar token
22 December 2016, 05:11:11 AM
Game 4294
My opponent had their -$1 token from my Bridge Troll, he plays a Count and chooses the money option. In the log, it says he removes his token but it doesn't say anything about him taking money.

Also, the info box says something about selecting payment and profit when you're doing your bad thing and your good thing with Count. I thought that was confusing, I think it would be clearer if it just said "select one of the options" or something more generic.
#527
Quote from: allanfieldhouse on 21 December 2016, 04:46:33 PM
In particular, "right-click to deselect one of the seven selected coppers" would be a great feature!

Just wanted to echo this. It would be a huge improvement to the existing interface.
#528
Interface Issues / Gladiator "pretend to think"
18 December 2016, 03:32:21 PM
My opponent plays a Gladiator, revealing a Silver. I don't have a Silver in my hand, the info box says "pretend to think"

I have a couple of questions about this:

1. Lots of trivial decisions where there is only one option are made for me automagically, why not this one? I mean, every time my opponent plays an attack and I don't have a Moat in hand (Moat is on the board, let's say) I'm assuming I don't get the chance to pretend to think here. I think this is one of those decisions that can easily be made for you.

2. Let's say you decide to keep this the way it is: I don't think "pretend to think" is the right thing to put in that info box. That box has been extremely helpful for me to figure out where things are; notably in that when I don't know what's happening, I know I can look at that box and have it tell me where on the screen to look to respond to whatever is happening. "Pretend to think" doesn't accomplish this.
#529
Game Log Issues / Gain a card costing Argument0
14 December 2016, 11:59:10 PM
I really need to remember to write down the game number of the games I play.

I bought a Farmland, trashing a Hunting Grounds, gaining a Duchy, Duplicating a Duchy -- when it asks me which $8 card I want to gain (Prince was on the board) the log told me to gain a card costing exactly Argument0.
#530
Feature Requests / Re: Adam's thoughts
14 December 2016, 11:35:56 PM
Is there a way to play a game in such a way that it cannot be spectated?

I ask this because it would be nice to playtest some kingdoms I'm designing for my IRL tournament with people not from my area, and I don't want people to be able to see what kingdoms I'm playing.
#531
Quote from: markus on 14 December 2016, 11:37:45 AM
How do you copy the log in a nice way? When I copy and paste it every text module is in a new line and I would have to remove the line breaks.

Where are you pasting it? Most web forms, notepad, and vi will forget all the formatting you put on the clipboard when you copied it, but if you stick it in something like Word, Wordpad, or even Notepad++ (or vim?) you stand a chance of retaining the formatting.

Notepad is especially bad about line breaks.
#532
You got it brah
#533
Card Bugs / Re: Scavenger discard-deck not optional
14 December 2016, 04:52:19 AM
I haven't been able to reproduce this.
#534
Feature Requests / Re: Adam's thoughts
13 December 2016, 09:22:43 PM
Quote from: werothegreat on 13 December 2016, 07:44:27 PM
Quote from: gkrieg on 13 December 2016, 07:26:45 PM
I will point out that I like being able to not have to click multiple times for things like courtier and pawn.  I like the one-click system.

I do not.  I think it's clunkier than a checkbox system.

I understand how someone could like clicking a mouse less times, but I said I feel strongly about this in my OP and there's a good reason for that. In computer UIs, when you have multiple options, you either use radio buttons or checkboxes for it (depending on how many choices you want to allow to be picked simultaneously). That's so ingrained in all applications at this point that doing anything else will confuse every single user out there.

If enough people like buttons for this, then sure maybe there should be an option for buttons, but the default for this really really needs to be checkboxes -- they can use radio buttons if you're doing exactly one but buttons are just going to confuse like 90% of people or more out there.

Click efficiency is not the highest priority for a product that's just starting out, accessibility and intuitive controls are. I feel strongly about this and I'm willing to continue to defend this position.
#535
Card Bugs / Re: Scavenger discard-deck not optional
13 December 2016, 03:30:14 PM
I don't remember seeing a continue or discard button, but I spent most of last night just fumbling around, trying to find where everything is. It's possible I accidentally clicked on it. I'll try to reproduce it when I get a chance.

So there's no way currently to find game logs after the game is played, I assume?
#536
Card Bugs / Re: Scavenger discard-deck not optional
13 December 2016, 01:28:10 PM
I'm quite certain that my deck was actually discarded here. Is there a way to search for game logs? People are referring to numbers here but I don't know where to find that. Otherwise I'll try to reproduce it tonight.
#537
Interface Issues / Chat: color of names
13 December 2016, 03:51:25 AM
spectators' names in the game chat are the same color as the rest of the text. It would be more readable if they were some other color.
#538
I played a Scavenger (it was an Overlord-as-Scavenger actually, in case that matters) and it just discarded my deck for me instead of asking me if I wanted to do it. I think the discardy bit is supposed to be optional.
#539
Feature Requests / Re: Adam's thoughts
13 December 2016, 02:56:56 AM
Obvs if you select four out of four things it makes the trivial decision for you, but if I get three options out of four with my Courtier, I want to check three boxes to select what I want, even though that is "less efficient" than clicking one out of four buttons.

In other news, I just played a Page game where I spent several turns not exchanging my Pages for T-hunters because I was confused by the interface. I thought that I should click the button that said "exchange" because then I would be exchanging them.

Obviously the X over the pictures helps, it's what made me realize I was doing something wrong (yes I didn't realize it when I never saw T-hunters in my deck after two shuffles, it was the X. Feel free to make fun of me for this). And yeah I get the intent of it now, but I don't think I'm a complete idiot and I was confused by it.

What would I suggest instead? I'm not sure tbh, I haven't completely thought it through. Maybe if there were two buttons, one that said "keep" and one that said "exchange" and you could toggle between them somehow, and it was obvious which one was active? I dunno.

I also found it weird that I needed to confirm the card I trashed to my Expand before choosing what to gain. I realize the intent is to be able to undo it but I think you can still do that while selecting the card you want to gain. I have not thought this through.
#540
Feature Requests / Adam's thoughts
13 December 2016, 01:34:58 AM
I haven't really gotten used to it yet so I don't have many thoughtful things to say at the moment, but from one game I played I have a few things I want to mention. I'll add more things to this thread as I think of them, if that's appropriate.

When I was selecting things with Courtier, at one point I was able to select two different things. This means I was presented with six buttons that corresponded to the six legal choices. This was confusing, I feel strongly that it should be four checkboxes and I should select exactly two of them and then click a button that says I'm done.

Also, there's an option for "coins" and an option for "gold" which I know will be confusing for some players -- many of them (incorrectly) refer to money/coins as "gold." I think the coins should just be the icon for coins, like the one that is used to show you how much money you have. If there's space I think "gain a gold" would be a lot clearer than just "gold."