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Messages - Dwedit

#106
Okay, this seems to be related to being Ready with nobody else at the table.
#107
I was just in a game where my opponent bailed, and I forced him to resign 5 minutes later.
Suddenly, I was spontaneously in a game against Lord Rattington despite not requesting a bot game.

Joining game #48790 on frankfurt.
Amweisgerber left the table.
Joining game #48984 on oregon.   (this was the bot game)

#108
Interface Issues / Can't see bottom card of split pile
04 January 2017, 12:50:47 AM
Someone new to split cards can't find out what the second card does by right clicking.
#109
General Discussion / Re: Spectators?
03 January 2017, 03:18:15 AM
There is literally no reason that spectators should see people's cards.  The only possibility is for collusion.
It might be nice for debugging, but keep that kind of thing to private betas.
#110
When an opponent plays Cartographer, there's an empty selection box for which cards to discard or put back.
#111
AI bugs / Re: Bot and Contraband
02 January 2017, 12:40:45 AM
Bots are still always choosing copper here.
#112
Events are missing expansion symbols on them when you view the full card.
#113
Interface Issues / Re: Cannot see last bot move
01 January 2017, 10:07:39 PM
That is a very common noob mistake when writing anything turn based that uses network communication, you forget that the client has to play back everything before it reaches the point that the server is at.  I've even made that same mistake before.
#114
Interface Issues / Journey Token missing
01 January 2017, 09:54:34 PM
As far as I can tell, the Journey Token isn't visible on the game screen at all.
#115
When I click Quick Match, I see people enter the queue, and hear the noise that indicates that a match should start, but I'm still sitting at the main screen and not in game.
Bot Match button works fine though, as does spectating.
#116
General Discussion / People who abandon games
01 January 2017, 06:50:38 PM
We really need a better way to deal with people who hastily abandon games without resigning.  For example, reducing the timeout delay if they 'leave the table' down to 2 minutes before rejoining (does rejoining even work?).
#117
When I play Native Village, I can only tell what happened by reading the log.  I can't see the card that entered the mat, or the contents of the mat.