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Messages - Dwedit

#61
I'm seeing the missing text issue in Chrome and not Firefox.
#62
Connection Problems / Games not starting..
02 February 2018, 01:42:56 AM
Right now, games aren't starting properly.
I hear the "Game start" noise, then it goes to the table screen, unable to start the game.
Games against Rattington are even failing.
If I click Not Ready then click Ready again, it says "Game Already Starting".


If I reload the page, it takes me to a "You Win" screen from a previous game, showing me winning against UNKNOWN_5704.
#63
Connection Problems / Re: oregon server EXTREMELY slow
28 December 2017, 05:05:03 PM
Seems fine now.
#64
Connection Problems / Re: oregon server EXTREMELY slow
28 December 2017, 03:50:07 AM
Yep, 2 second lag for everything, including chat
#65
In a game, I was using Duplicate to gain additional Villas, but they didn't go to my hand.
#66
Quote from: markus on 07 April 2017, 07:23:02 PM
1) Visibility of opponent's duration attacks and -1 coin/card tokens.

2) Being able to see what exactly the duration cards /set aside cards are. For example, with Throne Room it's not always clear to me which duration is throned. For Haven and Archive I would like to be able to see which cards are set aside / how many cards my opponent has set aside in each Archive. (I'm not sure whether the rules technically allow you to look at the cards in each Archive other than at the start of the turn, but with a complete log available, it's just a pain to go back to the last turns and figure out what cards are in the Archives.)

3) Reduce necessity of having to look at / use log.

THIS.
#67
How are ratings impacted when one player resigns in a 3 player game?
I've seen most 3P games end by one player resigning rather than people finishing the game out.
#68
Also seeing the "Waiting For" prompt zoom around the screen too after enough cards are in play.
#69
I'm in a 3 player game right now, and every time someone plays their first card, the Game Log joins in during the zoom animation.

Edit: this happens consistently in 3 player games, not in 2 player games.
#70
Getting this error:

Error: Failed to construct 'WebSocket': The URL 'wss://35.157.6.78:-1536' is invalid.
    at Object.t.connect (https://dominion.games/js/dominion-webclient-body-1.2.5.min.js:16:14830)
    at d (https://dominion.games/js/dominion-webclient-body-1.2.5.min.js:21:8239)
    at https://dominion.games/js/dominion-webclient-body-1.2.5.min.js:21:9810
    at f.$broadcast (https://dominion.games/js/dominion-webclient-head-1.2.5.min.js:3:14297)
    at Object.n.send (https://dominion.games/js/dominion-webclient-body-1.2.5.min.js:14:30001)
    at Array.t.joinGameServer (https://dominion.games/js/dominion-webclient-body-1.2.5.min.js:15:23315)
    at Object.t.process (https://dominion.games/js/dominion-webclient-body-1.2.5.min.js:15:26944)
    at WebSocket.t.webSocket.onmessage (https://dominion.games/js/dominion-webclient-body-1.2.5.min.js:16:3480) undefined
t.(anonymous function) @ dominion-webclient-head-1.2.5.min.js:18

Noticing a negative port number there...
#71
When you send an Overlord/Band of Misfits to the tavern mat, it's no longer the card you're imitating.  So don't send them to the tavern mat.
#72
Seriously, we need to see the -1 coin/-1 card markers somehow.
#73
Opulent Castle is a card where you can discard multiple cards for coins, but they must have certain characteristics (be victory cards).  So that suggests that the cards would need to be individually revealed in the discard pile to make sure that all cards discarded are indeed victory cards.  Dominion Online currently does not show the cards discarded beyond the top card.  Obviously people can't cheat this way in an online game which enforces the rules, but in real play you would probably need to confirm that the cards discarded are indeed victory cards.
#74
Sorry about getting the game number wrong.  It was #3608195 on oregon.  I took the first one from the chat log instead of the most recent one by mistake.
#75
Game #3607252 on frankfurt.  edit: Actually #3608195 on oregon (sorry)

On the previous turn, my opponent plays a Royal Carriage and a Hamlet.

With a Royal Carriage on my opponent's tavern mat, I got this prompt at the beginning of my turn:

Turn 10 - Dwedit

It's your action phase, you may...
• play an Action from your hand.
• Call Royal Carriage

If I chose to call the Royal Carriage, it played a Hamlet, my opponent drew a card, and I got the prompt of whether to discard things or not.
Then I did an undo.  The prompt to call Royal Carriage returned, then I ignored it and played the rest of the game normally.
The prompt for me to call Royal Carriage did not appear again after that.