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Messages - Ingix

#2251
Of course, both (Bank/Fortune) are good points. I'm not sure how easy it is to fix this, but I'll bring it up with Stef. There is another update in the pipeline that will probably get pushed out first, though, which will need Stef's attention.
#2252
Thanks for the report, SkyHard.

I thought that old bug was gone long ago  :'(

I'll take a look at it.
#2253
Pizzaelemblast, what your posts come down (to me) is that you wonder why nobody is implementing your idea, when this would be a relatively short endavour and (as you said) optional.

The reality is that lots of proposals for various enhancements have been made, you also looked at the one posted by the developer himself. So, one kind of reaction to your wonder would be "Get in the line for all the people who proposed changes, at the back."

Another fact is that there is only one developer, who has help from a very few number of people when it comes to actually writing code for the client (aka what runs in your web browser). Even something that is easy needs to be done, and it always is more complicated than one thinks.

Third, while in theory an option is just an option and doesn't need to be taken, to many options are bad because nobody can at a glance understand them all and how they interact. If variants are implemented, then it would not make sense to only have one.

Recently there was a discussion if emptying Provinces should trigger the game end in Colony games. Then there are players who want everybody to have the same number of turns, so the game continues until before the starting player would take their regular turn again. Then there is a subset of those that want to put 'imaginary Provinces' in the Province pile, so in the turns after Provinces were depleted, the other players can buy them as well.

What I want to show is that an idea never exists in isolation, and often has consequences for other things. Even then banned/liked/disliked card lists had to be disregarded for 'base only' automatched games, because banning 25% of all existing cards was deemed to much of an opportunity to game the system.

#2254
General Discussion / Re: German Forum Thread
21 August 2019, 04:10:54 PM
I guess if you ask in German, most non-German players will immediately see that it is not in their languange and ignore the thread. Any German speaker will look into it and answer/respond, if they want to.

Höchstwahrscheinlich bin ich dann dieser deutschsprachige Nutzer.
#2255
The forum is at the momet a slow-burner, nothing much hapening from day to day. I have no idea if mostly high level players lurk here, or who does. Usually I would assume that engaged players would look in here semi-regularly. Players of all skill levels can be engaged, maybe there is some overrepresentation of experienced, good players, simply because if you loose constantly, you might not play much more.

Pizzaelemblast, you made some good points about a variante that, in your opinion, would improve the game.

However, this online game is closely linked to the IRL game, which it does not control. This is a blessing (game is already familiar to many people) and a curse (no way to generate itself new content, like an expansion).

And to be frank, once you argue
Quote
And yeah this forum is just a whole lot of high-ranking experts who have something against growing the appeal/customer base of the game

in the context of your proposal to include a variant, you have left the way of a reasonable argument, IMO.

I don't deny that "growing the appeal/customer base of the game" is a worthy goal, but I totally deny that your variant is going to be any significant part of that.
#2256
Possession is programmed (since the beginning of dominion.games) and no longer autmatically banned. If you don't want to play with it occasionally, you'll have to put it on your ban list. That's what that list is for.
#2257
Well, maybe most players don't start their strategy to go for a 3-pile ending, escpecially as their seem to be few cards geared to that (maybe Ill-Gotten Gains). But in the course of the game, when contested piles run out/low, it may be possible to pivot to that.

Or rather, players can anticipate that certain piles will be contested, so they build their deck around gaining multiple cards per turn to take advantage of that. Of course, if opponent does not contest those piles, then they can build a very strong engine with it and win by buying Province/Colony.

As you noted, piles are much more contested in 3/4-player games, so one could argue that not being prepared for a 3-pile ending in those games just means you are overlooking an option to win the game.

Of course, I can still understand your wish to have an optinal game mode to remove 3-pile endings, it just means some slogs will take forever.
#2258
Hi tilo,

thanks for reporting the issue! Do you remamber the game number of that game, or against whom you played it?  I checked your last 20 rated games (assuming you go by the same name in-game), but Guardian/Minion didn't came up together.

I tried to recreate the situation, and then it worked as it should: it protected me from discarding due to opponent's Minion.

2 things to remember:
1) Guardian needs to be in play to protect you from an attack, not in hand like a Moat.
2) If you can see the Guardian in play at the start of your cards, it will go away this turn and has protected you already on opponent's last turn, it will not do so on their next.

If you remember against whom you played and when, that might get as toward finding the game and look what actually happened.
#2259
Support / Re: Colony bug
18 August 2019, 11:02:09 AM
Hi dacian22,

the behaviour is correct. When Colonies are in the game emptying that pile is an additional game ending condition, it doesn't replace the "Province ending".

From the Prosperity rulebook:

QuoteProsperity game end: In games using Platinum and Colony, there is an additional way the game can end. At the end of each turn, the game ends if one of these three conditions is met: the Supply pile of Province cards is empty OR any 3 Supply piles are empty (4 piles in a 5-6 playergame) OR the Supply pile of Colony cards is empty.
#2260
The kick solution is meant soley for the problem RosieGirl described, where you are immediately sent to a black screen with Dominion's castle icon in the middle and and endlessly spinning progress indicator.

In your case it seems like you actually have connection problems to at least one part of the server family that is responsible for a game.

I have absolutele no knowledge of Amazon Fire/Silk. Reading a bit in wikepedia only shows that Silk is derived from Chromium.

Did those problems start recently, or have you just started using the tablet and it never worked?
#2261
Thanks for the report, Megas_Droungarios!

That's a really strange behavior. It's the first time I hear about such a thing happening, in either 2 or more player games.
#2262
That's a problem that can happen from time to time to a user. What you need to do is the following (assuming Chrome):

1) Open an incognito window
2) Open dominion.games
3) Enter your credentials (name/passwort) but do not click the login button.
4) Instead, under the Login button, is a relatively small line of text, with the entries "Kick" and "Kick and resign". Click either one. They server should answer with "Kick successful" or something similar
5) Close the incognito window and go back to your normal winow, where the spinning Castle should be gone (maybe press Ctrl-R in that tab to relaod), and login as normal.

If you make an error (like I usually do in step 3 by routinely clicking login), close the incognito window and start again (with a new incognito window) at step 1.
#2263
General Discussion / Re: Reporting player
15 August 2019, 08:28:42 AM
Thanks for the report, sorry you had to go through this. Make sure to blacklist that account, if you haven't done already.

As you can see by the number of opponent's name, they have already been banned several times. Since free accounts are free and throwaway email adresses readily available, the hard part is not banning an account, the hard part (not even remorely solved) is banning the person behind it.
#2264
General Discussion / Re: Rating
14 August 2019, 12:01:26 AM
The rating is updated around midnight UTC. I see you played lots of games today, all of them will take effect in your rating 'tomorrow' (from a Eurpean day/night cycle).
#2265
General Discussion / Re: [Nocturne] missing cards ?
13 August 2019, 01:33:13 PM
More French Nocturne cards as attachments: