I'm all for having better interfaces and maybe a little more information in the log wouldn't hurt. But let's not confuse the issue: This game is AFAIK completely simulated server-side. Nobody can cheat in the sense that they play only 7 coin, shout "Watch out, a 3-headed monkey behind you!" and, while their opponent looks away, take a Province.
As jsh demonstrated, it is possible with the current tools to find out exactly what happened. There were coin tokens in the game. From the description, it looks like IceHot was not absent and AFK, otherwise how would he know that opponent still had a card in hand? He simply did not notice that opponent had accumulated coin tokens, it seems.
Again, of course it would be nice if the game log said something like "Player X converts 5 coin tokens into coins" in such a situation. But I take issue with your statement (which you voiced before) that this is a mayor bug.
If you are absent for opponent's turn and want to catch up, you have to look in two places: The log (so you see what he trashed, gained, a.s.o) and the information area for each player where you can clearly see how many coin tokens he has, how much debt, etc.
As jsh demonstrated, it is possible with the current tools to find out exactly what happened. There were coin tokens in the game. From the description, it looks like IceHot was not absent and AFK, otherwise how would he know that opponent still had a card in hand? He simply did not notice that opponent had accumulated coin tokens, it seems.
Again, of course it would be nice if the game log said something like "Player X converts 5 coin tokens into coins" in such a situation. But I take issue with your statement (which you voiced before) that this is a mayor bug.
If you are absent for opponent's turn and want to catch up, you have to look in two places: The log (so you see what he trashed, gained, a.s.o) and the information area for each player where you can clearly see how many coin tokens he has, how much debt, etc.