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Messages - Ingix

#3106
AdamH's proposal seems to me very sensible and probably the best possible option under the circumstances.
#3107
Support / Re: Cheats ?
30 May 2017, 04:17:56 PM
See below for answer in English:

Es liegt daran, dass Dein Gegner aus dem Schwarzmarktstapel in seinem Zug 13 einen Prinzen genommen hat, diesen in Zug 14 gespielt hat und damit den Vorboten beiseite gelegt hat. Damit wird der Vorbote zu Beginn seines Zugs 15 automatisch gespielt. Da dies nicht die normale freie Aktion aufbraucht, hat Dein Gegner damit jetzt 2 Aktionen zur Verfügung. Nach Thronsaal+Ratsversammlung ist also immer noch eine Aktion übrig.

Prinz ist eine Promokarte (die gibt es nicht als Teil einer Erweiterung), daher kennst Du sie möglicherweise nicht. Da sie aus dem Schwarzmarktstapel kam, hast Du sie vermutlich nicht mal gesehen. Da sie bei Benutzung zur Seite gelegt wird  ist es sehr schwer, das zu erkennen.

+++++
Der Quasi wonders why opponent had actions left after playing Harbinger and then Throne Room + Council Room.

It turns out that opponent had gotten a Prince out of the Black Market pile and later played it to set Prince and a Harbinger aside. So after the Harbinger play (due to Prince) opponent had actually 2 actions left, not one as would have been the case if Harbinger was played from hand, using the 'free' action.

This is another case that shows why all cards set aside or on the Tavern mat should have some in-game representation. I'm not sure if Der Quasi knows the Prince card (it is after all a promo card that a player might have easily missed), but even if he did

a) it came from the Black Market pile, meaning its existence in the game is easily missed
b) it sets itself aside as part of playing, so if opponent selected the Harbinger fast, even looking away from the screen for 2s might have caused Der Quasi to miss the fact the Prince was played.
#3108
Connection Problems / Re: End of game freeze
30 May 2017, 03:41:54 PM
It seems to me that this "freeze" is some problem with the communication between the game client and the different servers that help playing and recording games. It seems that the game client is simply not informed of the fact that the game is over (or more probably, that the message containing this info does not reach it for unknown reasons), so it just sits there, doing nothing.

Some evidence for this:

1) The game is ended and (if ranked) recorded, according to reports.

2) I have "wait for opponent animation" checked for games against bots. When the end-of-game process works, in case the game ends after the turn of the bot, I see nothing of the bot's turn, because the animation is stopped when the game is over, which of course happens in milliseconds if a bot is acting. But when the freeze happens, I still see the last turn of the bot in normal speed.


#3109
You might need to use "Kick" or "Kick and Resign", as explained in this post: http://forum.shuffleit.nl/index.php?topic=841.

See the picture in this post to find these options: http://forum.shuffleit.nl/index.php?topic=1845.msg6809
#3110
Thanks for reporting the problem. It seems to be the same as reported here  http://forum.shuffleit.nl/index.php?topic=1765, and I think you are spot on with your analysis of the cause.
#3111
Support / Re: Stuck in a game
26 May 2017, 02:30:24 PM
When at the log-in screen, after entering your username/password, do *not* click "Login" but instead use "Kick" or "Kick and Resign", as marked in the picture below. I'm not exactly sure what the difference is, probably use "Kick" first and if that doesn't work, try "Kick and Resign".
#3112
I'll take that into account on future posts   :)
#3113
Feature Requests / Decision Number in Log?
25 May 2017, 01:13:50 PM
I find myself recently replaying/loading lots of games, sometime to diagnose problems discussed in this forum, other times to look at my games to find out what descisions opponent made, etc. A common problem is to get to a certain situation, like a key play or turn.

I think it would be helpful (hopefully for others as well) if the game log contained for each turn the decision that 'starts that turn', just after the turn line. This would be a great help to be able to tune into the right turn, without the usual trial and error that happens now. It would not IMO degrade the normal use of the log. I've created a mockup in the attachment to clarify what I mean.
#3114
Other Bugs / Re: Game doesn't end
24 May 2017, 02:27:26 PM
I have this same effect in a new location I sometimes play from. In 95% of cases the game ends visually as described, without going through the end-of-game screen. This only happens when the game ends according to the game rules; if I resign, I do get the end-of-game screen.

This new location is behind a small business router, so maybe some connections from the outside do not get routed through.

I'd like to point out that the game has ended from the point of view of the servers. The one rated game I played from there ended as described (no end-of-game screen), but was tabulated as a victory for me, so it can't have been a disconnect or something similar. It is still an inconvenience, because the end-of-game screen does contain useful information.
#3115
AI bugs / Re: Bots freeze with Lurker card
23 May 2017, 02:23:49 PM
Yes, see this thread: http://forum.shuffleit.nl/index.php?topic=1787

I think the evidence suggests that the code for the AI that implements what to do (trash something from the supply or gain something from the trash) is not implemented. Normally the AI gets away with that by simply not buying Lurker, but if it is passed the Lurker via Masquerade, or forced to play in a loaded game from a position with Lurker, the game will hang.
#3116
When I did some test games with tournament the "Don't gain" button never appeared unless either the Duchy or Prize pile was empty. That seems to be the only way to not gain a card, as otherwise the UI will present you with the still available Prizes/a Duchy and you can not continue until you have chosen one of those cards.
#3117
When loading the game now it seems to work fine, meaning the game ends after that turn.

Technical comment: I will *not* download a .docx file from the internet from an unknown source to look at a screenshot inside. It would be much nicer of you to attach the screenshot directly in a usual graphics format like png, because:

a) it can be shown directly in the webpage, and
b) if it is so big that I need to download it I can be relatively sure it will not be some active component on my PC (like a word document) but a simple graphics file.

If you don't know how to save the screenshot as graphics (Windows assumed):

1) Make your Screenshot as usual, probably with the PrintScreen key
2) Press the start button or use "Win-R" to call up "Run dialog"
3) Enter "mspaint" (without ""), this starts the simple build-in Windows graphics program
4) Press Ctrl-V to paste the Screenshot into the program
5) Optional: Use the various tools to enlarge or crop the screenshot
6) Save the screenshot with Ctrl-S, I think newer versions will already default to .png
#3118
Card Bugs / Re: Procession Scheme Topdeck Issue
22 May 2017, 02:58:17 PM
It's a known (or at least documented) problem, see: forum.shuffleit.nl/index.php?topic=1480
It seems we agree the root cause is more scheme effects than actions cards to apply them to.
#3119
The phrase used in the log when Wine Merchant/Weinhändler can be discarded from the Tavern Mat has always been scrambled in German. I always assumed it was also scrambled in English as well, but when I recently started playing with the English UI from time to time I realized that this wasn't the case. The "END_OF_BUY_PHASE"-placeholder is only present in the German version, while English and Russion have it correct, see attached picture. So I guess this was just forgotten in the translation.

Added: My suggestion would be to use "beendest die Kaufphase" instead of "END_OF_BUY_PHASE" and "legst den Weinhändler ab" instead of just "Weinhändler".
#3120
Game Log Issues / Re: Multiple Tacticians
19 May 2017, 08:30:45 PM
When I load this game, I always end up in turn 3 of markus' opponent, even though it has apparently 318 decision points. Is anybody else able to load this game any time later?