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Messages - YooperJake

#16
Feature Requests / Re: See opening split sooner
01 March 2018, 06:14:33 PM
I concur with this request.  Initial prompt is nice, but starting hand revealed to each player after clicking "Start Game".  It's nice to use the time to be able to consider your opening moves, which, of course, you can't effectively do unless you know what your starting hand is.
#17
Yes, completely agree that this prompt is frivolous.  If you don't have a copy, it should just skip the step IMHO.


Quote from: AdamH on 27 February 2018, 01:42:17 PM
Quote from: JW on 26 February 2018, 06:01:12 PM
Please disable all "pretend to think" options

+1

Really the problem is inconsistency. Gladiator is the only card that allows you to pretend to think, but whenever Moat is on the board and my opponent plays an attack it doesn't prompt me to pretend to think when I don't have a Moat. And that would be silly. The solution is just to get rid of this prompt entirely. It's confusing, can come across as condescending, and it takes away from the user experience.
#18
"Yooperjake" here, sharing my thoughts:

1.  Offline client with Campaigns

To me, this is a potentially fun feature, but I vastly prefer playing against live, human opponents.  I did play the "Campaign" on the MF version, and enjoyed it.  A key to my enjoyment there was stronger AI.  Some of those scenarios were quite challenging, I would even say that I learned some finer strategy points from playing those games.  Bearing that in mind, I would likely play the offline version IF the AI was strong enough to make it a challenge.

2.  I like the idea of Bots with different playing styles, but I would not prioritize this feature.

3.  If by "strong" bot you mean stronger that "Lord Rattington", then yes, I certainly would like to see that.  Currently the bots are so weak that if I lose I hang my head in shame.  As above, I would like to see bots of varying difficulty available, but overall my priority on bots would be to make A/any one bot that presents a challenge.

4.  I am only interested in timed games as it relates to those deliberately playing slow (for clarity:  those engaging in "slowplay" tactics).  I could see a "speed game" being a fun challenge, but for me it doesn't seem anything close to a priority.  I prefer to be able to carefully strategize (within reason) and play deliberately.

5.  Options for undo settings sounds like it could be a positive thing.  When friends and I play, we employ a "always approve" policy/rule for any undo requests.  This is due to the trust inherent in our friendship.  In general, I apply this rule to all games I play unless the other player seems to be abusing it, which, thankfully, is quite rare.  In that case, I try to explain how granting the undo requests would give them an unfair advantage, and why therefore I feel compelled to deny the request.

From the other side, it drives me crazy when players blanket-deny any/all undo requests without any explanation or discussion as to why.  Example from earlier today.  I inadvertenly gained Duplicate Curses as I was trying to resolve a rather complicated action chain.  I requested to Undo gaining curses and was denied without explanation.  To me, this is not in the spirit of fair play, and I chose to resign the game rather than continue with someone that does not share my views on fair play. 

I understand that some view their games from a more cutthroat standpoint, and that yes, it was my mistake in gaining a card I didn't want in my example above, but I prefer to play as if we are sitting at a table together, and to allow reasonable undo requests as a rule. 

So, "undo settings" might be good - might help me avoid opponents with "no undo" policy.

6.  Online mini tournaments sounds awesome.  I would definitely enjoy playing with matched opponents with the option to invite friends.  To me this sounds like more fun than campaigns.

7.  This feature is on my wish-list.  I don't enjoy "kicking" people from what I am essentially intending to be a "private" table.  Some persist though, and leave no good option but to "kick" them in order to allow the players I am trying to play with to join.

8.  As a native English speaker, I am pleased with the current options and personally do not need any further translation.

9.  I don't not care for the animations, and find the current system adequate, but if I could tweak one thing, it would be to make it easier to see what was gained/bought/played.  Full disclosure, I have continuously used the "Wait for card animations:  No" option.  I think that when it comes to animations, simple is best, but perhaps my options are hindering what I can see?...

10. Better visualization of split piles would be nice, especially for new players.  Archive/Crypt contents, etc - any information that is now hidden or obscured, I would prefer to have available.  I think that the Native Village mat is working well as-is.  I also really like the improvements to the interface from the indicators for various cards, such as Enchantress, Swamp Hag, -1 tokens, etc.  Especially the Enchantress - well done!  I think the text is better now for Royal Carriage, in order to know for sure which action in a chain you are opting to play again, Duplicate needs improvement IMHO.

10 (part deux).Not sure why anyone would want to hide the log, if they do though, they can just leave the trash visible, effectively "hiding" the log, no?  I am constantly using the log, especially to see what was played/bought/gained (see #9 above) since I often can't see it visually as it happens.

11.  Anroid app - yes, I would download it, but perhaps it would be quicker/easier to optimize the page for mobile?  I use android with firefox and/or chrome to play Dominion.  The biggest challenges I have in doing so are:

Widescreen/landscape is the best for viewing the cards, etc, but in that mode I often can't see how many coins I've generated, how many actions/buys I have remaining, etc.  So I have to jump to portrait mode to see those figures, then switch back to landscape to see what cards are available (especially when looking a a 3-pile situation).


  • Chatting is difficult / impossible in landscape mode
  • Viewing the trash / switching back and forth from the log.
  • "right-clicking" a card to see what it says/does

12.  I don't own or use an iPhone or other apple products

13.  Game logs - might be nice option to download, I swould use occasionally.  What drives me crazy now is that when the games ends, the log disappears, so you can't see what happened.  It is quite frequent that I'm sitting there trying to piece-together how the game ended based upon the displayed deck contents for each player / point summary.  I would prefer to have the log remain visible until a new game starts or I leave the table.

14.  I think that the blacklist was a major and much needed improvement.  I still occasionally run into slowplayers but it's pretty rare for me at this point.  A "mute chat" button as I've seen in other games might be nice to deal with the occasional jerk.

15/16.  Tutorials could encourage new players, but I probably would not use them...maybe though, who knows what I might learn?  :-)

Thanks for this opportunity to share feedback.  I look forward to much more fun at dominion.games.

Best regards,
Jake
aka "Yooperjake"



#19
Feature Requests / Re: Blacklisting
21 February 2017, 05:52:46 PM
Quote from: Stef on 06 February 2017, 08:59:41 PM
Quote from: sprocket science on 06 February 2017, 08:48:40 PM
Yes, I'm in a game with Username deleted right now as well. He's literally boasting that he's a famous troll.

So, besides a blacklisting feature, is there a way to report a user so they get banned? He'll just make a new user name, but at least he won't be able to build a ranking based on people quitting in frustration.

I asked him about it a couple of days ago, but no answer yet. Who knows, maybe blocking his accounts will get him to answer. Honestly I don't think so, but it seems worth a try. Hopefully we'll get some features in place to deal with this relatively soon.

FYI:  not sure if they are literally stating "Username deleted", but I just had a similar experience in which the other player, "Username deleted" (multi?) threw a midgame tantrum declaring that:
"afk now for real"
"1 card layed down per 4min"
"are you very upset?"
"i have advice for you"
"just watch a movie or something"
"im just trolling around and having fun"

Now, thankfully, I was able to successfully engage him and he began to play again after less than 10 minutes had transpired.  So, hopefully our friend has had a change of heart.  But I think it  demonstrates the need to implement a blacklist feature.  Personally, I would give this person another chance, but the option to blacklist is sorely needed, IMHO.