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Messages - Stef

#31
Quote from: jkommelb on 06 July 2022, 01:09:49 PM
I was unable to click on the autoplay options when playing this morning (multiple cards); instead, when I tried to select one it just closed the popup.  I tried refreshing to see if that would take care of it and no change.  Apologies, didn't get the game #.

Yup, I noticed that too. Will try to get this fixed asap.

In general a game # is very useful for debugging, but this happens every game, so not in this case :(
#32
Announcements / Re: Releases
06 July 2022, 10:05:21 AM
1.6.4.4
- Family of Inventors now has a line in the log when it's used.
- Starting your buy phase is now logged when relevant (for example, with the Treasure Chest from Swashbuckler)
- The client will now prompt you if you're repeatedly trying to reconnect to the same game, and gives you the option to stop attempting to reconnect. This fixes the "spinning castle" problem.
- fixed: overpay with stonemason could get you extra coins if you overpaid with Coffers
- Gaining two Villas/Cavalries "at the same time" was bugged; it would get you a duplicate buy->action phase transition.

Minor tweaks
- Shelter frames now match their in-print counterparts.
- Player names and VP counts scale better, so longer names will no longer intersect their VP counts.
- Some bugfixes with the kingdom layout where, in certain screen resolutions, piles were being placed on top of each other
- Adding a card to a cardlist will no longer deselect the cardlist.
#33
Technically possible, sure. But I don't think you're going to convince Donald or me that it's a good idea. (Convincing me is kind of irrelevant, you'd have to convince Donald, but I just happen to agree with him on this).

Those cards got removed for a very good reason, and the game with their replacements is just better imo.
#34
Announcements / Re: Releases
02 July 2022, 07:33:59 PM
1.6.4.3
* Governors self-trash is now optional
* Stonemason overpay bug fixed. Overpaying for stonemason wasn't gaining enough of them, and the same bug applied to trickier situations where you'd already gained the top card of the pile that you overpaid for by the time the overpay ability resolved.
* voyage turns now have a counter showing remaining plays
* secret passage asks 1 combined question instead of 2 separate ones (much better for undos)
* tax is auto-resolved last instead of first (for interaction with Black Market Innovation)
* Playing Bridge Troll during start of turn fixed
* Scepter and Charm will log their +$2 now.
#35
Announcements / Re: Releases
01 July 2022, 11:44:43 PM
1.6.4.2.3
1.6.4.2.4

Various client-only fixes for visual glitches.
Most notably, special zones (like the trash, exile) wouldn't update correctly.
#36
Announcements / Re: Releases
30 June 2022, 09:00:55 AM
1.6.4.2.2
The end of the Hinterlands previews.

From here on out, the "extra 2E" option in matchmaking gets you 2 random cards from the 27 new 2E cards (9 seaside, 9 prosperity, 9 hinterlands).

And a fix for a bug with Plan, when you bought it more then once in a game the token would visually move but the trashing effect continued to be looking for the first pile.
#37
Announcements / Re: Releases
29 June 2022, 10:13:03 AM
1.6.4.2.1

Bridge Troll was bugged; it would keep giving you 1 cost reduction on each of your turns for the rest of the game.
#38
Announcements / Re: Releases
29 June 2022, 09:00:48 AM
1.6.4.2

This release has the last three cards of Hinterlands previews, but also all the errata mentioned in this post.
When you play a game with cards that got errata, a warning window will pop up.

It includes some fixes for other recent rule changes as well. For example, buying a Villa (&friends) now ends your buy phase, which can be relevant for cards like Merchant Guild or Pageant.
#39
Announcements / Re: Releases
28 June 2022, 10:13:04 AM
1.6.4.1.1

Two fixes:
- Matchmaking was broken in exactly the same way as last previews, sorry about that.
It was possible to search for previews even though it was invisible. This time it had a very visible side effect if you also searched for extra 2E: those cards could show up double. For some people this resulted in unreasonable queue times.
- Souk under WotC broke the game if you already had coins.

#40
Announcements / Re: Releases
28 June 2022, 09:00:12 AM
1.6.4.1
Adding three more Hinterlands 2E cards to the pool: Nomads, Guard Dog & Souk. We deprecated Nomad Camp, Duchess & Cache.

A small fix for cards showing up twice in your kingdom: this could happen if you both forced all the new cards and added "extra 2E". Now you'll get an error instead.
#41
Announcements / Re: Releases
27 June 2022, 09:00:39 AM
1.6.4

The first of three releases that bring Hinterlands 2E cards.
Today we're replacing Mandarin, Embassy & Oracle with Weaver, Wheelwright & Witch's Hut

During the 72 hours of the previews, all Hinterlands cards are freely available to everyone, including non-subscribers. This will allow you to set up your own table with the new cards if you want to.

The 'preview vs bot' button will get you a game with 1 new Hinterlands card, 2 old Hinterlands cards and the rest random from your collection.

During the previews, the 'Extra 2nd Edition' option in automatch will get you one random Hinterlands 2E card released on that day, one random older 2E card (from seaside 2E or prosperity 2E or earlier Hinterlands 2E) and the rest random. This will still allow the game to be rated.


-----

I made a mistake with this release, having to restart it ~15 minutes later. In the original version you could get stuck on "Loading Game".
#42
Announcements / Re: Releases
21 June 2022, 12:52:40 PM
1.6.3.8

A release with only changes in the client, most notably a new premove-menu.
#43
Announcements / Re: Releases
02 June 2022, 10:10:54 AM
1.6.3.7

The Prosperity 2E Previews are over, and we've removed the preview queue. Instead you now have an option for "Extra 2nd Edition" in both automatch and table options. This works similar to "Extra Allies" and "Extra Menagerie" in the past.

"Extra 2nd Edition" allows you to play rated games, where previews did not. This hopefully helps in getting faster automatches. Another difference is that previews were available to everyone, whereas the extra 2E will only add 2E cards if at least one of the players is a subscriber.

The option defaults to "No"; I suggest you change it to "Yes or No", and if you really like it you could also go for "Yes". If both players in a match have selected "Yes or No", the game will be played with "Yes".

When using this option, the kingdom generator will randomly add 2 cards from the 18 new ones to your kingdom. You can combine it with any other setup rules you like on your custom tables, as long as you keep 2 free spots.
#44
Announcements / Re: Releases
01 June 2022, 09:00:25 AM
1.6.3.6
Final day of Prosperity 2E previews. Today you get Tiara, Anvil & Collection. Royal Seal, Talisman & Goons have been deprecated. Also there are some minor functional changes to Hoard, Quarry and Mint.

and a small bugfix: Playing actions having Citadel while under attack of Enchantress/Highwayman would not get you a second play, but certainly should and now will.
#45
Announcements / Re: Releases
31 May 2022, 09:00:44 AM
1.6.3.5

Day two of Prosperity 2E. Today we're adding Crystal Ball, Investment & Clerk. They're replacing Venture, Loan & Trade Route.


1.6.3.5.1
The autoplays menu looked all weird, and that was fixed in this update