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Messages - Stef

#631
just checking... did you try those question marks next to the words and is it still unclear, or was it unclear those question marks would contain some more info?
#632
Announcements / Re: Releases
27 December 2016, 11:57:42 PM
Another release with fixes for...

- kingdom selector
- table list now gets cleaned up
- 10 cards from base set are always familiar
- selecting first player
#633
Quote from: jdcw on 27 December 2016, 11:35:32 PM
On friend's table, besides saying "logged in" - nice to have a link to spectate if the player is in an active game.

This already exists. If your friend actually is at a table, a button "join" will appear right there.
#634
Game Log Issues / Re: Hunting party
27 December 2016, 10:51:25 PM
I think I do like the grouping together, but it should list the card it finds always last.
Same goes for all the other searching cards (farming village, loan, fortune teller, scrying pool, rebuild, ...)
#635
Announcements / Re: Releases
27 December 2016, 06:46:27 PM
A new release today. If you're still on the old release, reload your page.
(We try to leave the old one up for another 24 hours so people can finish their games).

Some bugfixes and in-game improvements but the main focus has been the redesign of the lobby.
It should be a lot easier to find the games you want to find now. You can manage your own friends, there is an automatcher (although everyone's rating is fixed at 50) and there is a tab 'familiar cards'.

If you want to play with everything make sure to visit the 'familiar cards' tab, because the default rules will generate you kingdoms with at most 2 unfamiliar cards.


----

We are a bit suspicious of the 'familiar cards' tab. If it has long loading times for you, could you please let us know?
#636
General Discussion / Re: Re: Releases
24 December 2016, 06:29:44 PM
Yes. My best guess now is Tuesday 27th.
#637
will be fixed in the next release
#638
Quote from: Titandrake on 20 December 2016, 04:34:41 AM
There are people who will play mostly against bots, and you don't want them to lose all the time.
I think we managed to avoid that problem ;)


But more seriously - it would be nice to have much better bots, and just let you pick a level.
It would also be nice to have a little bit better bots, because now the bot is doing some really awkward moves.

The main problem here is development time. So far I've been able to spend 1 week on setting the AI up and 1 week on strategy, which was just way too little to get a grip on 300+ cards.

I hope we will find much more time to work on this in 2017, and when we do creating the possibility for others to write bots will certainly be part of it. Not because I think it will save time, but mostly because it could be a lot of fun for people to write them and see how they play.
#639
Feature Requests / Re: Interface issue / starting game
19 December 2016, 03:11:32 PM
we're currently working on a feature "familiar cards" which should make all this significantly easier.
#640
Quote from: markus on 16 December 2016, 09:10:04 PM
Maybe that has to do with no Events/Landmarks being available but required?

yes it has indeed. Will fix it (as in, deal with it in some other way)
#641
You are talking about forum registration email, right?

The game email registration didn't go to spam?
#642
Quote from: A Ladder on 16 December 2016, 05:53:40 PM
I tried to trim down the kingdom list and excluded adventures and empires. However, when I go to Start Game the screen just goes to the login screen.

Can you maybe describe in more detail what you're trying? Perhaps a screenshot?
I can see it happen to you three times in the log, but I don't know the conditions to reproduce it.
#643
Interface Issues / Re: Cant require cards.
16 December 2016, 09:41:18 AM
There used to be two places where you could require cards, now there is one (mentioned by florrat)

This screen is about to get replaced anyway.
#644
Interface Issues / Re: No VP counter for Emporium
15 December 2016, 05:57:42 PM
ah... I think I understand what you mean now.

Your game had Patrician/Emporium, but no other VP-token cards, and because I forgot to add Patrician to my list that game didn't show the VP token counter at all. It did include it in the score, but not the separate counter. It should have shown that counter from the start of the game.

I fixed it now but please do include a game number on bug reports... that helps me a lot in finding the actual game on the server.
#645
Quote from: JW on 15 December 2016, 04:48:50 PM
When I play Ambassador with only Copper in hand, the client automatically reveals Copper for me, but doesn't give any indication that it has done so. It's confusing when it goes straight to "how many to return."

The same principle applies to other cards where choices are made automatically - that the choice is being made automatically needs to be displayed prominently.

It certainly should. This will happen when we get the card animations straightened out.