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Messages - Stef

#631
Agree with both. Sorry that we're running out of time.
#632
Card Bugs / Re: Kc & Small castle
30 December 2016, 07:19:23 PM
I think this bug actually applies to all the effects that depend on a trash (e.g. Mining Village has the same bug)
#633
Quote from: Martin plays Piano on 29 December 2016, 06:26:13 PM

So many questions ...

We have not fully figured out what we want to do with ranking / leaderboard yet.
Some points in sort of random order...

* We will scale the rating such that everyone is between 0 and 100.
* I don't really want a leaderboard to be important. In my opinion, the only good reason to have a ranking at all is to easily get good matches in the automatch. If you feel a need to find out who is best, play some tournaments.
* We won't rate games against bots or with >2 players.
* You will be able to specify a game is not-rated
* It is possible to "abuse" the familiar cards feature to only get specific cards/kingdoms, so probably games where the familiarity of cards had a large impact on the kingdom have to always be non-rated. This isn't really a problem, because the intended users of this feature aren't all that interested in rated games anyway.
* We will start out by importing the ratings from the "isotropish" leaderboard and use that for the first two weeks of 2017.
#634
Announcements / Re: Releases
29 December 2016, 06:58:04 PM
Just did a new release. Most notable differences:

* We started working on undo settings.
  - on some future day there will be 5 settings: NEVER, ASK, ALWAYS, ONLY_WITHOUT_NEW_INFO, ASK_WITH_NEW_INFO
  - in todays release, all games are with the setting "ASK"
  - in tomorrows release you will be able to choose between "NEVER", "ASK" and "ALWAYS"
* You can now timeout. If you wait for 5 minutes, opponents get the option to resign you.
#635
Support / Frequently Encountered Problems
28 December 2016, 07:57:14 PM
How to contact for support
Interactive is usually the most effetcive, so please join our discord: https://discord.gg/8TMvVUgwkD
You can also mail info@shuffleit.nl

After login, I'm stuck in the loading screen
Go to the login screen, enter username and password, but don't click login. Instead click "kick & resign". If it says "Kick succeeded", try logging in again. more on this button

"Already logged in"-error
Go to the login screen, enter username and password, but don't click login. Instead click "kick". If it says "Kick succeeded", try logging in again. more on this button

Server connection was closed or cannot be established
If you are behind a firewall, make sure to open the ports we use (443)
#636
just checking... did you try those question marks next to the words and is it still unclear, or was it unclear those question marks would contain some more info?
#637
Announcements / Re: Releases
27 December 2016, 11:57:42 PM
Another release with fixes for...

- kingdom selector
- table list now gets cleaned up
- 10 cards from base set are always familiar
- selecting first player
#638
Quote from: jdcw on 27 December 2016, 11:35:32 PM
On friend's table, besides saying "logged in" - nice to have a link to spectate if the player is in an active game.

This already exists. If your friend actually is at a table, a button "join" will appear right there.
#639
Game Log Issues / Re: Hunting party
27 December 2016, 10:51:25 PM
I think I do like the grouping together, but it should list the card it finds always last.
Same goes for all the other searching cards (farming village, loan, fortune teller, scrying pool, rebuild, ...)
#640
Announcements / Re: Releases
27 December 2016, 06:46:27 PM
A new release today. If you're still on the old release, reload your page.
(We try to leave the old one up for another 24 hours so people can finish their games).

Some bugfixes and in-game improvements but the main focus has been the redesign of the lobby.
It should be a lot easier to find the games you want to find now. You can manage your own friends, there is an automatcher (although everyone's rating is fixed at 50) and there is a tab 'familiar cards'.

If you want to play with everything make sure to visit the 'familiar cards' tab, because the default rules will generate you kingdoms with at most 2 unfamiliar cards.


----

We are a bit suspicious of the 'familiar cards' tab. If it has long loading times for you, could you please let us know?
#641
General Discussion / Re: Re: Releases
24 December 2016, 06:29:44 PM
Yes. My best guess now is Tuesday 27th.
#642
will be fixed in the next release
#643
Quote from: Titandrake on 20 December 2016, 04:34:41 AM
There are people who will play mostly against bots, and you don't want them to lose all the time.
I think we managed to avoid that problem ;)


But more seriously - it would be nice to have much better bots, and just let you pick a level.
It would also be nice to have a little bit better bots, because now the bot is doing some really awkward moves.

The main problem here is development time. So far I've been able to spend 1 week on setting the AI up and 1 week on strategy, which was just way too little to get a grip on 300+ cards.

I hope we will find much more time to work on this in 2017, and when we do creating the possibility for others to write bots will certainly be part of it. Not because I think it will save time, but mostly because it could be a lot of fun for people to write them and see how they play.
#644
Feature Requests / Re: Interface issue / starting game
19 December 2016, 03:11:32 PM
we're currently working on a feature "familiar cards" which should make all this significantly easier.
#645
Quote from: markus on 16 December 2016, 09:10:04 PM
Maybe that has to do with no Events/Landmarks being available but required?

yes it has indeed. Will fix it (as in, deal with it in some other way)