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Messages - suet63

#1
My conspirator becomes terminal, it means it doesn't count as I 'play' Pirate this turn. So it has to be I played Pirate as 'reaction' in the previous turn, but I thought the duration effect means I play it this turn as well (to gain Collection)? Pirate is 'action' card, and the ability above the line is its action, I execute the effect this turn so it should mean I play the action part this turn?

photo : https://imgur.com/a/MklqD6m
#2
2024 : List of easier cards

Alchemy                  -11 (potion)                  ->  1/12
Prosperity              -3  (collection, king's court, war chest)  ->  22/25
Cornucopia & Guilds      -4  (overpay)                  ->  15/26

Empires                    -15  (vp token, debt)        ->  9/24
Menagerie                  -17  (horses, exile, mastermind) -> 13/30
Plunder                    -40  (haven't learnt)        ->  0/40
Promos                -3 (command, black market*)              -> 7/10


cards learnt  :  181/285. //

level1 (26) + level2 (52) + level3 (62)  - war chest (1) - mastermind (1) - pluder (10) + rest of intrigue (5) + rest of seaside (10)  + some rest of prosperity (16) + rest of hinterlands [preview] (19) + rest of promos (3) =  181.

378-difficult cards = 285.
#3
Updated : Cornucopia 2E, Guilds 2E, Farm, Marchland.
#5
Support / website looks slow and laggy
06 July 2022, 10:06:31 PM
on dominion.games, sometimes card images load slowly, sometimes the 'money' icon doesn't appear , sometimes autoplay all copper looks laggy. Sometimes it does not. How to know if it is my network problem, or the website itself is slow (because there are many images)?
#6
Done! 🤬🤬🤬🤬
#7
General Discussion / Re: Rules enquiry (monkey)
30 June 2022, 01:02:22 PM
@the first part

I try to use the 'timeline' concept, that the card my opponent gain, my monkey draw, and my falconer play, happens simultaneously. But it's not right.

@second part

I guess it is the "you may 'FIRST' play" phrase indicating I can play multiple reactions.

How about can I use the same reaction card for multiple times towards the same event? For example I have 10 cards in hand, and one of them is diplomat, my opponents plays a witch, can I use one diplomat card to sift multiple times? If I can't, does it mean in real life games, I need to set aside my diplomat to prevent me from using it for many times? I found the answer on wiki while reading 'reactions', and it's Yes, but usually people won't do that much.

@third part

Thanks for the explanation for the concept 'timing window'. Clear enough. But I wonder how a laymen player could interpret the game in this way. I find out the 'reaction' page on wiki is what I need. And your timing window explanation is a clearer version of some phrases written there.


Thanks anyways problem solved I guess ^_^





#8
General Discussion / Re: Rules enquiry (monkey)
29 June 2022, 10:03:04 PM
Quote from: Ingix on 29 June 2022, 09:02:01 PM
Quote from: suet63 on 29 June 2022, 04:22:31 PM
Monkey

1.When the player to your right gains a card on their turn, they resolve any of their on-gain effects before you draw a card (which could matter vs Skirmisher).

Correct.

Quote from: suet63 on 29 June 2022, 04:22:31 PM
2.If Monkey draws a Reaction that can react to the card they gained (such as Falconer), you can immediately use it.

Also correct.

Quote from: suet63 on 29 June 2022, 04:22:31 PM
When opponent gains a card, they resolve their on-gain effects. They finish resolve it, then I draw a card. If I draw a reaction card (Falconer), why can I immediately use it? I thought my opponent already finish his on-gain effect and the 'gain' is finished. Am I right? ::)

The reaction/trigger window for the gain is not finished until all players have in turn declined to use a Reaction or triggered ability. With the (wrong) method you are describing here, a Moat couldn't ever be used to block an attack, as your opponent usually never has some Reaction or trigger for their own attack.

I misread the falconer card. In this case, I can play falconer because of the card gained by monkey, not directly because of the card my opponent gain.....

So, if I have a monkey in play, and my opponent gains a province (victory card), and I draw a card (Black Cat), I cannot play it, because I only have Black Cat after my opponent finishes resolving the gain effect of the province. Is this right..?

I also want to ask, can I play multiple reaction cards on ONE card that my opponent plays? Say he plays witch, I use guard dog to draw 2cards, I draw a moat, can I use the moat to block the witch attack?
#9
👍🏻👍🏻👍🏻
#10
General Discussion / Rules enquiry (monkey)
29 June 2022, 04:22:31 PM
Monkey

1.When the player to your right gains a card on their turn, they resolve any of their on-gain effects before you draw a card (which could matter vs Skirmisher).

2.If Monkey draws a Reaction that can react to the card they gained (such as Falconer), you can immediately use it.

========

When opponent gains a card, they resolve their on-gain effects. They finish resolve it, then I draw a card. If I draw a reaction card (Falconer), why can I immediately use it? I thought my opponent already finish his on-gain effect and the 'gain' is finished. Am I right? ::)
#11
Admin said there is a hidden 'preview', affecting the auto match making queue. How does it affect me? Long time ago there is a preview option, and I turn it off. Does it mean I can no longer meet a player who turns preview on at that time?
#12
Level1 (26)

Base (26)

================================

Level2 (52)

Intrigue : Courtyard, Masquerade, Shanty Town, Swindler, Conspirator, Minion, Patrol, Replace, Trading Post, Upgrade (10)

Seaside : Lookout, Sea Chart, Warehouse, Cutpurse, Salvager, Treasure Map, Bazaar (7)

Prosperity : Worker's Village, Magnate, Expand (3)

Cornucopia & Guilds : Hamlet, Menagerie, Remake, Carnival, Hunting Party, Jester, Soothsayer (7)

Hinterlands : Oasis, Cartographer, Stables, Wheelwright, Witch's Hut (5)

Dark Ages : Sage, Storeroom, Armory, Scavenger, Wandering Minstrel, Junk Dealer, Altar (7)

Nocturne : Tragic Hero (1)

Renaissance : Mountain Village, Old Witch, Scholar, Seer (4)

Allies : Sentinel, Courier, Barbarian, Hunter, Marquis (5)

Plunder : Fortune Hunter, Pilgrim (2)

Promos : Dismantle (1)


================================

Level3 (62)

Intrigue : Pawn, Steward, Wishing Well, Baron, Mill, Mining Village, Secret Passage, Duke, Torturer, Farm, Nobles (11)

Seaside : Haven, Astrolabe, Fishing Village, Smugglers, Caravan, Tide Pools, Merchant Ship, Sea Witch, Tactician, Wharf (10)

Prosperity : Anvil, Crystal Ball, War Chest, Bank (4)

Cornucopia & Guilds : Shop, Advisor, Journeyman, Fairgrounds (4)

Hinterlands : Fool's Gold, Spice Merchant (2)

Dark Ages : Counterfeit, Mystic (2)

Adventures : Amulet, Dungeon, Gear, Magpie, Treasure Trove (5)

Empires : Archive (1)

Nocturne : Conclave (1)

Renaissance : Research (1)

Menagerie : Barge, Hunting Lodge, Mastermind (3)

Allies : Carpenter, Innkeeper, Royal Galley, Town, Capital City, Modify, Specialist (7)

Plunder : Cabin Boy, Crew, Crucible, Enlarge, Grotto, King's Cache, Longship, Rope, Silver Mine, Wealthy Village (10)

Promos : Envoy (1)

================================

Level4 (47)

Intrigue : Ironworks (1)

Seaside : Outpost (1)

Prosperity : Bishop, Investment, Monument, Mint, Rabble (5)

Cornucopia & Guilds : Farmhands (1)

Hinterlands : Nomads, Berserker, Inn, Margrave, Border Village, Farmland (6)

Dark Ages : Squire, Market Square, Feodum, Fortress, Ironmonger, Rats, Catacombs, Hunting Grounds ( 8 )

Adventures : Messenger, Port, Artificer, Lost City (4)

Empires : Chariot Race, Farmers' Market, Sacrifice, Temple, Forum, Groundskeeper, Wild Hunt (7)

Renaissance : Experiment, Hideout (2)

Menagerie : Kiln (1)

Allies : Galleria, Swap (2)

Plunder : Buried Treasure, Figurine, First Mate, Gondola, Siren, Swamp Shacks, Tools (7)

Promos : Church, Marchland (2)

================================
================================


#13
What are the non-functional changes for those cards? I suppose some delete the 'when you play' this phrase, but I don't know about the rest.
#14
I don't have time to read this yet.
#15
🤬🤬🤬🤬🤬

Base        26/26
Intrigue    26/26
Seaside      27/27
Alchemy      12/12
Prosperity  25/25
Cornucopia & Guilds    19/26  (Coffers)
Hinterlands  26/26
Dark Ages    35/35       
Adventures  25/30          (Adventures tokens)
Empires      24/24
Nocturne    19/33          (Boons & Hexes)
Renaissance  12/25          (Coffers, Villagers, Artifacts)
Menagerie    30/30
Allies      22/31          (Favors)
Plunder      40/40
Promos      10/10

Total      378/426

🙁(Coffers, Villagers, Adventure tokens)
🤬(Boons & Hexes, Artifacts, Favors)