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1
Thanks!

Yes, it looks like the old token stays visually on the pile for some time, usually a refresh removes it.
2
Interface Issues / Re: I can see what's on my opponent's Crypt
« Last post by Dwedit on Today at 05:02:26 AM »
Just had to check, and indeed crypt wants cards face down.  It requires the treasures to be face up at time of being taken from play, and that proves that they are treasures.
Would Stash need its special card back revealed, or does it just stay underneath the card so it's not shown?
3
Interface Issues / Somehow got two -2 cost tokens (Ferry) on the screen
« Last post by Dwedit on Today at 04:59:05 AM »
Was playing a game, moved the -2 cost token from Knights to the Seer pile, and a non-functioning -2 cost token lingered around on the Knights pile.
4
It seems at that time was a 3-5 min window where logins where impossible. It works again now!
5
I finished a game with the screen saying the game was over and telling me that I needed to pick a non victory card from the Haggler. I refreshed my web browser, Safari, and Dominion will no longer allow me to login. Under the login it says loading game.  :-[ What can I do? Thanks in advance!
6
Card Bugs / Re: Border Guard's horn allowed me to topdeck 9 (!) BGs
« Last post by Ingix on 27 May 2023, 04:02:17 PM »
Yes, every time you go back to your Action phase from your buy phase (buying Villa can do that), the game incorrectly adds one more option to topdeck a Border Guard. It's a know, but not yet fixed bug.  :(
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Card Bugs / Border Guard's horn allowed me to topdeck 9 (!) BGs
« Last post by vinay on 27 May 2023, 10:56:04 AM »
Game #123737806

On multiple turns, I was able to topdeck more than 1 BG with Horn. I suspect this was some interaction with Villa, but I am not sure.
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Support / Re: Please delete my account
« Last post by Ingix on 26 May 2023, 07:35:21 PM »
Done!
9
Card Bugs / Re: procession + rogue
« Last post by Ingix on 26 May 2023, 10:30:14 AM »
Quote
Rogue, Action - Attack, $5
+$2
If there are any cards in the trash costing from $3 to $6, gain one of them. Otherwise, each other player reveals the top 2 cards of their deck, trashes one of them costing from $3 to $6, and discards the rest.

Rogue can do two things: Gain a card from the trash, or (try to) trash cards from opponents.

A Moat/Lighthouse prevents an attack from affecting a specific opponent, but it doesn't stop other parts of an attack. If you opponent Moats your Witch, you still draw 2 cards, for example.

So in this case, the first Rogue playing gained the player a Silver from the trash. That isn't prevented by the Lighthouse, the opponent isn't involved in that. For the second Rogue playing, since there was no suitable card in the trash to gain, Rogue would now try to reveal and trash cards from the opponent, but since that opponent was protected by Lighthouse, it didn't happen.
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Card Bugs / Re: procession + rogue
« Last post by santamonica811 on 26 May 2023, 07:08:15 AM »
Ingix, can you explain a bit more.  If Lighthouse protected on the first Rogue attempt in a given turn, why wouldn't it protect against any and all other Attacks on that same turn?  Moat certainly would, right???
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