SMF - Just Installed!
Quote from: andwilk on 25 July 2017, 12:27:33 AMHas anyone ever had the pleasure of playing a game with Donate and Possession in the kingdom and any village? It essentially boils down to each player trashing their deck down to Village-Village-Possession-Possession-Possession or something similar and consequently staring at each other across the computer screen trying to figure out what to do at this point (an offer draw button was brought up by both of us).
QuoteWhat are people's experiences with this? Is this, dare I say it, a "broken" combination? Am I completely missing something?
QuoteAs a side note, I feel that Donate is bordering on absurdly strong as it is. Trashing whatever you want out of your deck at any time seems too easy.
Quote from: JW on 25 July 2017, 01:09:53 AMDonate is absurdly strong but still fun. Possession is a poorly designed card because it encourages you to ruin your own deck. Not fun. And Donate provides the perfect means of ruining your deck.
Quote from: andwilk on 25 July 2017, 01:54:06 AMWhile I agree that Possession encourages some weird deck construction, it was around before Donate was published and not replaced in 2nd edition (to my knowledge). I feel that an interaction between two cards that causes a stalemate like this should have been caught during playtesting and this is a huge miss. Individually, each have their own merit and while I understand the general dislike for Possession, I like that it makes you look at the kingdom a little differently.It's unfortunate because I feel that I have to mark one of these cards as "unfamiliar" so I don't run into this situation again, and I'd rather not do that.
Quote from: Donald X. on 03 June 2017, 04:09:14 PMYou don't need Swindler to exist for the game to be Dominion. You don't need whatever card for it to be Dominion. This is a point that may be a lot more visible to me than to other people, given my vantage point; Possession is just like all these other cards that some people hated that weren't published, except that it got published. Not having Possession just doesn't mean much to me; it's like not having that Village that Spied every time you played an attack, or whatever other thing you don't actually have. Possession made it to cardboard, but not because it had some magical amount of deserving to exist that the other cards didn't. The data has piled up since Alchemy came out; I wouldn't make Possession today, but have stopped short of dropping it from Alchemy, because to be friendly we would need to sell the replacement separately for people who already bought Alchemy.
Quote from: Donald XNormally these posts just talk about new stuff, but today I also get to talk about the old stuff. Why did I replace cards? Right, to make the sets better. The main set and Intrigue have the most duds - the most cards that experienced players rarely buy, that usually aren't worth considering. Or, in the case of some main set cards, that just didn't add much to the game, didn't give you things to do. Seaside is 3rd but much better by this metric; after Seaside there just aren't many duds to speak of in any one expansion. I have big plans to fix wordings in every pre-Empires set, but only Dominion and Intrigue are getting new cards.
Quote from: jeebus on 25 July 2017, 05:09:08 PMPossession creates enough unfortunate situations, now made more common because of Donate, that I view it as a card that should be banned in tournaments. The only other one is possibly Rebuild - since Donald has said himself he doesn't play with it. (In another category are the replaced cards from the base game and Intrigue.)
Quote from: matchstick2017 on 26 July 2017, 12:23:59 AMOne thing that doesnt make sense to me, and probable Donald must have given this explanation somewhere, is that why possession is not an attack card. I wouldnt fret so much if possession is an action-attack card so that i can buy some moat or other attack resistant cards (if they are available). What makes possession painful is that it is just an action card, and there is no other card, period, that can prevent other person to possess you. Whether you have champion, moat, or tons of lighthouses, possession will hit you.
Quote from: Cave-O-Sapien on 26 July 2017, 01:30:44 AMWe can argue whether Possession is effectively an Attack or not, but if it were an Attack, I think it would violate the design rule that Attacks must affect all other players (as permitted by supply limitation, hand size etc.).
Quote from: matchstick2017 on 26 July 2017, 05:58:27 PMAlthough this not mentioned anywhere, or quoted for that matter, but thats the only reason that seems to make sense to me.