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Messages - JW

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Feature Requests / Allow ordering starting deck in Solo games
« on: 21 March 2018, 09:43:51 PM »
At the start of a solo game, please give a player the option to order their starting deck. Qvist had to wait 425 turns to get the correct starting hand to illustrate a puzzle solution! http://forum.dominionstrategy.com/index.php?topic=17800.msg751501#msg751501

General Discussion / Re: Offensive Language in Chat
« on: 19 March 2018, 07:40:00 PM »
Please add an option to mute chat, that would help with situations such as this one.

General Discussion / Re: Why I am quitting dominion
« on: 13 March 2018, 07:00:42 PM »
I've also played thousands of games, I'm usually at around level 58-60 (I've been on the top 20 two or three times). I also feel that luck plays too big of a role when both players more or less know what they're doing. 

...The luck factor is just part of the basic structure of the game though.

Some Kingdoms offer more opportunity to outplay your opponent than others. Over time, the probability that the best strategy on the board is complex has increased. This is due to a changing card pool: fewer terminal actions and fewer "dud" cards. Games also tend to go longer (mainly due to additional sources of VP introduced in Empires), which increases the number of decisions players need to make, and increases the chances that the person playing better will win.

Feature Requests / Disable Pretend to Think In Bot Games
« on: 26 February 2018, 06:01:12 PM »
Please disable all "pretend to think" options (e.g., Gladiator) in games with only one human and the rest bots.

General Discussion / Re: User that insults your strategy
« on: 20 February 2018, 07:00:53 PM »
Try to just blacklist them, and if you really feel that isn't enough contact jsh or me on discord or the forum here.

On a related note, please add an option to mute chat.

Interface Issues / Re: Autoplay settings aren't shown at start of game
« on: 26 January 2018, 10:49:17 PM »
Updated accordingly, thank you.

Interface Issues / Autoplay settings aren't shown at start of game
« on: 25 January 2018, 07:36:14 PM »
Autoplay settings aren't shown at the start of a game. It would be nice if all of the cards in the Kingdom with autoplay, and their current setting, were shown at the start of each game.

I had thought based on someone's post that autoplay settings persist across games when changed, but it turns out that this was incorrect (which is what Mic is responding to).

Username is JW. I know what all of the cards do without needing to read them and have played on your system a lot. In general the advice you’ll get in this thread is disproportionately from very experienced players like me than your potential user base, which is much less experienced with Dominion and your system. So weight accordingly.

1.   An offline client, allowing you to play campaigns against bots

Not a priority.

 2. A bot with a setting for different play styles

Not a priority.

 3. A strong bot.

I would like it if the bot didn’t fail to provide a remotely competitive game when certain cards (e.g., Chapel, Counterfeit, Donate, Bandit Fort, Colony) are on the board, which is more important for the effort than to improve its play substantially further

 4. Options for timed games

Would be nice for when I have less time to play, but not something I’d use all the time.

 5. Options for undo settings

Auto grant no-info undos as a toggle (maybe that can be changed in-game) would be nice.

 6. Online mini-tournaments; the option to easily create one for you & your friends.

Not important.

 7. Option to invite specific players to your table

Important, would make friend list meaningful.

 8. More translations (to what language?)

Esperanto (just kidding!)

 9. Better animations when cards are gained/bought/played/...

Somewhat important to me (and is likely to be to more important casual players). 

10. Better visualization of split piles, Archive/Crypt contents, Prince targets, ...

Very important.

10. Option to hide the log

Game doesn’t play well enough without the log yet.

11. Android app (or just improved compatibility?)

Not important.

12. iPhone app (or just improved compatibility?)

Not important.

13. Downloadable game logs

Game logs accessible to anyone with a link are important.

14. Improved moderation (dealing with chat abuse, slowplayers, ...)

Mute chat and report to moderator would be great options.

15. Tutorial on how to play Dominion

Unlikely to be important for anyone answering this questionnaire. Potentially very important for growing your user base (I assume people generally find you after learning to play Dominion IRL, but would be great if that changed.)

16. Tutorial on how to play dominion online.

I know how Dominion Online works (and even the poorly documented features like /undo followed by a # of steps), but better documentation seems very important for newer players.

Not mentioned but important: better visualization of all Kingdom cards at once. I’ve tried to play with relative beginners, and the lack of this feature is a huge problem for their ability to play the game.  More autoplay features would also be nice (Sauna, Explorer, Torturer to take curse when none are left, etc.). The "personal ban list" option would also be nice.

Support / Re: Is Possession banned ?
« on: 10 January 2018, 08:16:44 PM »
If you are a subscriber and have access to Possession, you can create a table and include Possession as a required card. Possession is not be added to any cards randomly added to a game (the rated automatched selects all cards randomly, and therefore never includes it)

General Discussion / Re: Rating
« on: 27 December 2017, 10:25:24 PM »
In a game with one human opponent, there is no difference between resigning and losing in other ways.

If you resign a rated game with multiple human opponents, your rating goes down more (and your opponents' rating goes up more) than if you had played out the same game but come in last. The reason for this extra penalty for resigning is that if someone resigns, it changes the landscape of that game, and may alter the outcome between the two other players. When a player resigns, the remaining players can choose to play on with a computer replacing the resigning player, but that continuation doesn't impact their ratings.

Interface Issues / Re: Watchtower/ Death Cart interface interaction
« on: 29 November 2017, 08:32:07 PM »
If I understand you correctly, you argue (based on the post in f.ds) that the presence of the 2 buttons from Watchtower is so 'big' that people fail to take into account that another option is presented to them in the log area. Is that right?

Yes. Because you can advance the game forward from the big buttons for Watchtower's reaction, people may not notice that you can also advance the game forward without using Watchtower's reaction, but you need to do so through the log.

I was confused by this presentation as well the first time I encountered it (http://forum.shuffleit.nl/index.php?topic=1014.msg2630#msg2630).

How to Play / Re: Dominion Online Official FAQ
« on: 29 November 2017, 04:28:50 AM »
When a box appears (like Black Market’s choice of three cards to buy), clicking in the box but not on one of the three cards moves the box from the top to the bottom of the screen (so it no longer covers the Kingdom cards). However, this functionality is not documented anywhere in the client. It should be documented in the client when it could be used, but in the meantime it would be good to put it in the FAQ.  (Cross-posted in interface and FAQ posts)

Interface Issues / Re: Watchtower/ Death Cart interface interaction
« on: 29 November 2017, 04:27:00 AM »
I don't know if I described this well. The buttons that appear in the game window say "Trash" and "Topdeck". You need to look at the log and click on it to have the option not to topdeck or trash the Death Cart (or Villa, etc.).

You gain a Death Cart and...
• Gain 2 Ruins
• may reveal Watchtower to trash it.
• may reveal Watchtower to topdeck it.

This can be confusing to players who do not realize that the "gain two Ruins" (or equivalent mandatory action) can be clicked on in the log to bypass the apparent (erroneous) requirement to use Watchtower from the game window. For example, see http://forum.dominionstrategy.com/index.php?topic=17583.msg734508#msg734508

Feature Requests / Allow automatic undos for intermediate card decisions
« on: 27 November 2017, 12:09:44 AM »
If I choose a card with Ambassador, before I decide how many of that card to put back, my opponent needs to approve a undo request for me to change the card chosen.

I recall that a similar issue happens with Hamlet when choosing "discard for action" vs. "discard for buy" vs. "discard for both". The permission of the opponent should not be necessary to undo these intermediate steps in resolving an action.

Interface Issues / Watchtower/ Death Cart interface interaction
« on: 24 November 2017, 07:19:58 PM »
With cards with on-gain effects (Villa, Death Cart, etc.), it isn't clear from the interface that you have the option not to use Watchtower. You have to click something like "Villa" in the log to trigger the Villa's on-gain effect without using Watchtower, which is confusing. I mentioned this issue with Death Cart here: http://forum.shuffleit.nl/index.php?topic=1014.msg2630#msg2630

Fine to delete this post.

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