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Messages - JW

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General Discussion / Re: Spending Villagers - edgecases
« on: 17 December 2018, 05:03:56 PM »
As Markus wrote elsewhere, the requirement to confirm "End Actions" in all the cases where you have Villagers but no use case as with Diadem was a much bigger nuisance. Due to cards like Venuture, the Diadem might not even be in your hand for it to be relevant.

People have different ideas what to do about this, we'll see what will be implemented until the full release.

When I have Diadem in hand, the game still goes straight from my actions phase to my buy phase when I have no more actions, so it doesn't give me a chance to spend Villagers.

- If you're in your action phase and nothing else is currently happening (= you're not in the middle of playing some card) you can click the villager icon in the status bar to use a villager.

Thanks for this tip. However, if I hadn't come to this thread, I wouldn't have had any idea that I could do this, because it's not documented anywhere (or an option that I can envision using in any other situations).

Feature Requests / Re: Compiled missing autoplay options
« on: 26 November 2018, 09:01:19 PM »

Support / Re: had someone slow play me... s/he gave up after 2 hours
« on: 04 November 2018, 09:17:18 PM »
When people do this, they get banned after a short time. And banned players don’t count in the rankings. So save your time and resign.  Once they are banned the game won’t count on your ranking anyway.

General Discussion / Re: Updates for the Renaissance Preview Week
« on: 05 October 2018, 06:23:55 PM »
The changes are great. One infrequent but major interface issue still outstanding is:

No card distinction: The game fails to visually distinguish cards in the same zone that have the same name, but are for various reasons not equivalent for game purposes. Examples include cards already played this turn by a Necromancer (face down IRL) or cards that are to be selected for some of several Cleanup phase effects, as created by Prince, Scheme or Travellers. Similiarly, copy cards like Overlord or Band of Misfits may need to be distinguished from other instances of cards they copy (it doesn't matter in which order 2 Treasuries are topdecked, but it may matter if one of them is an Overlord).

I just had a game where I had a Peasant and played an Overlord as a Peasant, and there was no way to tell in the interface which one was the Overlord imitating a Peasant and which was an actual Peasant, so I didn't know which one to exchange for a Soldier!

Interface Issues / Durations and scheme bug because of interface
« on: 26 July 2018, 07:43:38 PM »
Interface issue - you can’t pick the correct copy of a duration card being discard to Scheme if it is behind a copy of that same card that is not being discarded.

See http://forum.dominionstrategy.com/index.php?topic=18815.msg763128#msg763128.

AI bugs / Bot trashes Province to my Bishop
« on: 15 July 2018, 04:10:29 AM »
Game 16378257
J plays a Margrave.
L draws a card.
L discards 2 other cards and a Copper.
J plays a Bishop.
J gets 1 VP.
J trashes a Temple.
J gets 2 VP.
L trashes a Province.

Support / Re: How to see personal stats/rating
« on: 21 April 2018, 11:30:19 PM »
http://dominion.lauxnet.com/scavenger/ has a record of your rated games, and a constantly-updated rating. The ratings on the site update once a day (and there's no record of your rated games).

How to Play / Re: Playing a duration card under enchantress?
« on: 18 April 2018, 06:13:18 PM »
It does not stay out because you don’t resolve its usual effects.

General Discussion / Re: Offensive Language in Chat
« on: 17 April 2018, 08:47:14 PM »
In addition, once they are identified, their (free) accounts are banned and their rated games invalidated. So if you resign and blacklist them, you will haven beaten them in both battles. The latter (time enjoyment) immediately, and the former (database win) later. The bad experience will be short and have no rating consequences.

1.Can you explain how this is so? I didn't connect the dots. How do you not lose points by resigning? I also have had people slowplay me and I usually stick it out if I don't have anything else going on.

2.Also, these players are not trying to enjoy their time, like most people. These players strictly want to see their rating be higher. I have played these kinds of people in other games. They don't enjoy their time. They have an inward insecurity that they shallowly cope with by looking at their rating. The last time I got slowplayed, the guy told me to go die after I stuck it out for 20 minutes. They definitely hate it when you stick it out.

People who do stuff like this will get banned pretty quickly. When someone is banned, all of the rated games that they have played are also invalidated. So your rating will end up the same regardless of the outcome of your game against these trolls.

Interface Issues / Re: Kingdom display feature
« on: 05 April 2018, 07:11:36 PM »
There is still one place where it is a little weird, though. For split piles (Encampment/Plunder, Patrician/Emporium, Catapult/Rocks, Settlers/Bustling Village, Gladiator/Fortune, Sauna/Avanto), both of the cards in the pile appear in-line with the supply cards, meaning that it looks like there are 11 or more cards in the supply. This causes there to be more than two rows, and then there ends up being a row on top with just one card on it.

Knights and Castles work beautifully. The interface for any of these would work just fine for the split piles. It could just show the top card of the pile in the two main rows and then have the bottom card appear below, or it could show the randomizer card in the two main rows and show the individual cards below.

I suggest using the randomizer card for all split piles. For any of the split piles, the randomizer card clarifies which cards are in the pile (and for Patrician/Emporium and Catapult/Rocks, neither card in the pile refers to the other one, so it might not even be clear at first that the Emporiums are below the Patricians!), the order of the cards in those piles, and how many are there. For example, the randomizer card tells you that there are 5 Patricians in the pile, followed by 5 Emporiums.

Feature Requests / Re: See all Kingdom Cards
« on: 28 March 2018, 09:39:57 PM »
1.  In a deck with Knights, it's great for a beginning player to be able to see all the various knights, since each one has a unique effect. That's pretty obvious, and no one would argue with you.  As you envision this; would a player be able to merely see all 8 cards, or, all 8 cards IN THE ORDER THEY HAPPEN TO BE in this particular game?  Obviously a huge difference in strategy if you know in advance the order...not sure if one is inherently "better" than the other.

You don't get to see the order of the Knights pile, see the Dark Ages rulebook. But seems fine to remind yourself what they do during the game, though unfortunately the Dark Ages rulebook doesn't show that so for in-person games you'd need to use some other source like the Dominion Wiki.

2.  Same sort of question re Black Market.  In IRL games, I guess the rules call for players to know in advance which 'extra' cards with be in the mix, if a Black Market is played, right?  So far, the online game does not do this, which was a conscious decision of the website developers. (I'm not sure if this decision was due to programming difficulties, or due to a determination that the game just plays better if players are left in the dark.)   So...do you envision an online game where the Black Market supply cards will be visible to players?  And if the answer to that is 'yes,' then will/should we also know the order of the cards?

The developers asked Donald about the current implementation of Black Market and he was fine with it. I recall that he even requested that cards with "setup" instructions like Baker aren't in the Black Market, which I assume the developers were planning to do anyway (because it avoids confusion).

Feature Requests / Allow ordering starting deck in Solo games
« on: 21 March 2018, 09:43:51 PM »
At the start of a solo game, please give a player the option to order their starting deck. Qvist had to wait 425 turns to get the correct starting hand to illustrate a puzzle solution! http://forum.dominionstrategy.com/index.php?topic=17800.msg751501#msg751501

General Discussion / Re: Offensive Language in Chat
« on: 19 March 2018, 07:40:00 PM »
Please add an option to mute chat, that would help with situations such as this one.

General Discussion / Re: Why I am quitting dominion
« on: 13 March 2018, 07:00:42 PM »
I've also played thousands of games, I'm usually at around level 58-60 (I've been on the top 20 two or three times). I also feel that luck plays too big of a role when both players more or less know what they're doing. 

...The luck factor is just part of the basic structure of the game though.

Some Kingdoms offer more opportunity to outplay your opponent than others. Over time, the probability that the best strategy on the board is complex has increased. This is due to a changing card pool: fewer terminal actions and fewer "dud" cards. Games also tend to go longer (mainly due to additional sources of VP introduced in Empires), which increases the number of decisions players need to make, and increases the chances that the person playing better will win.

Feature Requests / Disable Pretend to Think In Bot Games
« on: 26 February 2018, 06:01:12 PM »
Please disable all "pretend to think" options (e.g., Gladiator) in games with only one human and the rest bots.

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