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Messages - JW

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1
How to Play / Re: Welcome to Dominion Online!
« on: 18 October 2017, 08:15:15 PM »
This post and/or the FAQs should mention the "reload game" feature. Relevant information includes:

Currently, to see the game log after the game, you'll need to use the "reload game" feature using the game ID. You can look up the game numbers for your rated games here: http://dominion.lauxnet.com/scavenger/

Instructions for using the reload game feature can be found here

Note that if you aren't a paid subscriber then the only games you will be able to reload in this way are ones with only base set cards (you can only reload a game if you have subscribed to all of the cards used in that game).

2
General Discussion / Re: Log Post Game
« on: 18 October 2017, 08:13:35 PM »
Unfortunately, to figure out exactly what happened at the end of the game, or see the game log after the game, you'll need to use the "reload game" feature using the game ID. You can look up the game numbers for your rated games here: http://dominion.lauxnet.com/scavenger/

Instructions for using the reload game feature can be found here

Note that if you aren't a paid subscriber then the only games you will be able to reload in this way are ones with only base set cards (you can only reload a game if you have subscribed to all of the cards used in that game).

3
I reloaded game 7748919, which I had played. The reload number is "game #7775448." The text for which cards were revealed by Poor House is incorrect when I reload the game. Every time that I play Poor House, the reload indicates that I revealed a single Hamlet. I noticed the same issue with Crossroads in a different game upon reloading.

For example, for Poor House: Turn 7: J draws a Village, an Ambassador, a Hamlet, a Necropolis and a Poor House.

Turn 8 - JW
J plays a Necropolis.
J plays a Poor House.
J reveals a Hamlet.

Based on a similar issue for Hermit (http://forum.shuffleit.nl/index.php?topic=2404.0), the issue may be that the most recent reveal overrides all of the original information from the game.


4
Game Log Issues / Hermit "looks at" text is incorrect on reload
« on: 15 October 2017, 08:04:56 PM »
I reloaded game 7748919, which I had played. The reload number is "game #7775448."

On my last turn of the game, I played a Hermit and the log correctly shows:
J plays a Hermit.
J looks at 4 Hamlets, a Duchy and 2 Estates.

However, upon reload, the game shows this exact same text for what I looked at every time I played the Hermit.

For example,
Turn 4 - JW
J plays a Necropolis.
J plays a Hermit.
J looks at 4 Hamlets, a Duchy and 2 Estates.
J trashes a Hovel.
J gains an Ambassador.

5
Dominion Online Championship 2017 / Re: Round 3 Matchups & Results
« on: 08 October 2017, 07:07:57 PM »
JW beats Sty.silver 4-3.

#7475513 on tokyo.  JW starts, JW wins
#7476092 on frankfurt. Sty starts, Sty wins.
#7476990 on frankfurt. JW starts. JW wins.
#7477417 on oregon. Sty starts, Sty wins
#7563065 on oregon. JW starts. JW wins
#7563896 on frankfurt. Sty starts, Sty wins
#7564858 on frankfurt. JW starts. JW wins

6
Feature Requests / Hide spectator disconnections from players
« on: 05 October 2017, 06:29:03 PM »
Please hide spectator disconnections from the log when spectator chat is hidden.

In addition, please don't play a sound when a spectator disconnects, regardless of whether spectator chat is hidden.

7
Feature Requests / Re: View end screen but not be at table
« on: 03 October 2017, 11:50:55 PM »
It would be great if a well-formatted log that showed deck composition turn by turn was available after the game to anyone with the hyperlink, regardless of subscription (like the log prettifier for the previous online implementation).

8
How to Play / Re: Dominion Online Official FAQ
« on: 29 September 2017, 04:53:27 PM »
Quote
What’s the point of making someone my friend?  You can see if a player is online if you mark them as a friend, via the Matching screen.  There you can also join a table that a friend has set up.

You should also mention that a friend can always join your table, regardless of rating restrictions.

One consequence of this is that, even though there isn't an option to have a "friends-only" table yet, setting min and max relative rating to zero can effectively do that.

Have you tried to set "Min relative rating" and "Max relative rating" both to zero in the "Advanced Options" after creating a new table? For me, that works fine and only my friends can join as players.

9
Dominion Online Championship 2017 / Re: Round 2 Matchups & Results
« on: 29 September 2017, 04:46:40 PM »
JW wins 4-1 over Antoramix.

#7271314 (JW wins)
#7271713 (JW wins)
#7272429 (Antoramix wins)
#7273022 (JW wins)
#7297182 (JW wins)
 

10
Feature Requests / Re: Request: Copper subscription
« on: 27 September 2017, 12:57:48 AM »
But the utility of a copper subscription is limited.  Basically, it only works in limiting the card selection when you get matched with someone with a copper or no subscription.  Even players who get the silver subscription have the problem of getting matched against a gold subscription and getting lots of unfamiliar cards.

You're correct. I had a separate and different proposal for a feature so that players who have not subscribed to any cards can avoid games against Gold subscribers, Silvers can avoid Golds if they prefer, etc.  This other feature would be important as well.

But I assume that at lower ranking levels, a substantial percentage of games are played by players who have not subscribed.  So a substantial percentage of games among lower-rated players feature only cards from the base set, and a Copper subscriber would get their preferred sets a substantial amount of the time, at least until their ranking improved.

11
Gladiator is the one card that gives a "pretend to think" option. Please remove this option or make it a toggle, such that players can turn off "pretend to think" themselves. Mic Qsenoch explains the reasoning well in the quote below.

It's more like, Gladiator goes against the pattern of revealing information, I think it's the only place in the interface where you can do this kind of thing, everywhere else the no choice things happen automatically and also there's no general way to pretend about Reactions. I don't personally want any of the pretending stuff, I think information leakage like that is almost never strategically significant in practice (it's of course easy to construct cases where it matters in principal). Gladiator isn't too onerous because it usually only happens a handful of times in a game.

12
Feature Requests / Re: Update wording of Black Market
« on: 25 September 2017, 07:21:35 AM »
These are the rules for the Black Market deck we'll use on January 1st:
* * *
   -> You'll never find tournament, young witch, hermit, urchin, page, peasant, baker, trade route or pirate ship.
   -> Only when the kingdom already has (potions, spoils, ruins), you might find those cards in the deck.
   -> Cards that require extra mats (island, native village) are allowed in the deck.

How odd.  What is the reason for excluding these particular cards?  I am assuming that each of these 9 is, for various reasons, difficult to code in, yes?  Or is there a less technical reason for this decision?

You can't see the contents of the Black Market before the game begins in the online implementation (which I think is a great choice, because it makes the card simpler to use, particularly for newer players).  Therefore, cards that would change the initial setup of the game shouldn't be included. For example, Young Witch being in the Black Market would require adding a bane card to the kingdom from the beginning, but then you'd know that Young Witch was in the Black Market. It also keeps kingdoms from having overly complex setup (needing to add Potions because there's a Potion card in the Black Market, Ruins because Marauder is in the Black Market, etc.), which I applaud.

Cards that gain other cards that aren't in the supply (e.g., Urchin / Mercenary) are a harder call, as you could just reveal Mercenaries when Urchin is gained, but that choice seems reasonable (and avoids confusion with how the Peasant/Page lines work out of the Black Market).

The choice to exclude Pirate Ship doesn't look justified, given the inclusion of Island, but it's a small problem in the scheme of things.

I've said it elsewhere, but including Island but not including Pirate Ship seems super inconsistent. Island requires an extra mat, but only once you buy and play it, just like Pirate Ship does. They either both need to be removed or both included - any rationalization of just one is probably influenced by people liking Island more than Pirate Ship.

Just hide the PS counter until you buy it, the same way the Island mat is hidden. I don't see why there is a difference. I also don't see why people should have visible PS counters before they play the card for the first time even in regular games.

13
Feature Requests / Re: Update wording of Black Market
« on: 25 September 2017, 05:05:39 AM »
That looks more like a bug with the reshuffling than confusion over the deck shuffling.

You're right. Here's a better example: http://forum.shuffleit.nl/index.php?topic=684.msg1620#msg1620. I've updated the original post.

14
Feature Requests / Update wording of Black Market
« on: 24 September 2017, 08:36:52 PM »
Black Market can be confusing because the online implementation does not match the wording on the card. Ideally the text of Black Market would be updated to reflect the current functionality. The key items to change seem to be for the card text to indicate that you don't get to choose the order of the cards put back, and that it is shuffled after each cycle.

This mismatch has caused confusion for some people (here's one example).

These are the rules for the Black Market deck we'll use on January 1st:
- the deck has 60 random cards you own.
- after every cycle it gets shuffled.
- the decks contents are unknown at the start of the game
- there won't be anything in the deck that would require additional setup.
   -> You'll never find tournament, young witch, hermit, urchin, page, peasant, baker, trade route or pirate ship.
   -> Only when the kingdom already has (potions, spoils, ruins), you might find those cards in the deck.
   -> Cards that require extra mats (island, native village) are allowed in the deck.

15
How to Play / Re: Dominion Online Official FAQ
« on: 24 September 2017, 08:33:13 PM »
Black Market can be confusing because the online implementation does not match the wording on the card. Ideally the text of Black Market would be updated to reflect the current functionality.

In the meantime, it would be helpful to add description of how Black Market works to this FAQ.

Q. Why can't I choose the order of cards that I put back in the Black Market deck?

A. In a rule change for online play, Black Market doesn't allow you to choose the order you put cards back in and is shuffled each time after every card in it has been seen, and you can't see the Black Market deck before the game begins. Also note that the Black Market always begins the game with 60 cards, and it won't contain any cards that would alter the kingdom setup.

The following post describing new rules http://forum.shuffleit.nl/index.php?topic=1226.0 should also be updated to add the bolded text: Black Market doesn't allow you to choose the order you put cards back in and is shuffled each time after every card in it has been seen, and you can't see the Black Market deck before the game begins

These are the rules for the Black Market deck we'll use on January 1st:
- the deck has 60 random cards you own.
- after every cycle it gets shuffled.
- the decks contents are unknown at the start of the game
- there won't be anything in the deck that would require additional setup.
   -> You'll never find tournament, young witch, hermit, urchin, page, peasant, baker, trade route or pirate ship.
   -> Only when the kingdom already has (potions, spoils, ruins), you might find those cards in the deck.
   -> Cards that require extra mats (island, native village) are allowed in the deck.

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