http://dominion.lauxnet.com/scavenger/ has a record of your rated games, and a constantly-updated rating. The ratings on the site update once a day (and there's no record of your rated games).
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QuoteIn addition, once they are identified, their (free) accounts are banned and their rated games invalidated. So if you resign and blacklist them, you will haven beaten them in both battles. The latter (time enjoyment) immediately, and the former (database win) later. The bad experience will be short and have no rating consequences.
1.Can you explain how this is so? I didn't connect the dots. How do you not lose points by resigning? I also have had people slowplay me and I usually stick it out if I don't have anything else going on.
2.Also, these players are not trying to enjoy their time, like most people. These players strictly want to see their rating be higher. I have played these kinds of people in other games. They don't enjoy their time. They have an inward insecurity that they shallowly cope with by looking at their rating. The last time I got slowplayed, the guy told me to go die after I stuck it out for 20 minutes. They definitely hate it when you stick it out.
There is still one place where it is a little weird, though. For split piles (Encampment/Plunder, Patrician/Emporium, Catapult/Rocks, Settlers/Bustling Village, Gladiator/Fortune, Sauna/Avanto), both of the cards in the pile appear in-line with the supply cards, meaning that it looks like there are 11 or more cards in the supply. This causes there to be more than two rows, and then there ends up being a row on top with just one card on it.
Knights and Castles work beautifully. The interface for any of these would work just fine for the split piles. It could just show the top card of the pile in the two main rows and then have the bottom card appear below, or it could show the randomizer card in the two main rows and show the individual cards below.
1. In a deck with Knights, it's great for a beginning player to be able to see all the various knights, since each one has a unique effect. That's pretty obvious, and no one would argue with you. As you envision this; would a player be able to merely see all 8 cards, or, all 8 cards IN THE ORDER THEY HAPPEN TO BE in this particular game? Obviously a huge difference in strategy if you know in advance the order...not sure if one is inherently "better" than the other.
2. Same sort of question re Black Market. In IRL games, I guess the rules call for players to know in advance which 'extra' cards with be in the mix, if a Black Market is played, right? So far, the online game does not do this, which was a conscious decision of the website developers. (I'm not sure if this decision was due to programming difficulties, or due to a determination that the game just plays better if players are left in the dark.) So...do you envision an online game where the Black Market supply cards will be visible to players? And if the answer to that is 'yes,' then will/should we also know the order of the cards?
I've also played thousands of games, I'm usually at around level 58-60 (I've been on the top 20 two or three times). I also feel that luck plays too big of a role when both players more or less know what they're doing.
...The luck factor is just part of the basic structure of the game though.
Try to just blacklist them, and if you really feel that isn't enough contact jsh or me on discord or the forum here.