I think I'm finally done mapping all kinds of card interactions for my rules document (although I probably overlooked something). I've tested some of this in the client, finding that several things work, but there are some bugs.CORRECT: Gaining an Inherited Estate with a card that checks the types of the gained cardGainers are Horn of Plenty, Ironworks, Replace and Sculptor. I checked with Ironworks, and partially with Horn of Plenty.
In the following we play the gained card with Innovation:
- Gaining Inherited Estate with Capitalism -> Action-Treasure-Victory
- Gaining Inherited Estate, trashing it with Watchtower* -> Victory
- Gaining Inherited Estate(Fortress), trashing it with Watchtower -> Action-Victory
*Should be Action-Victory while Possessed, not testedCORRECT: Messenger - gaining
- Gaining Inherited Estate(self-trasher)* -> Victory (tested with Embargo)
- Gaining Inherited Estate(Experiment) -> Victory
- Gaining BoM--Victory -> Action-Victory
- Gaining BoM--Mill with Capitalism -> Action-Treasure-Victory
- Gaining BoM--Island -> Action (should work the same with Distant Lands, not tested)
- Gaining BoM--self-trasher -> Action (not tested)
Relevant with Innovation and BoM. I buy a Messenger and choose to gain a (cost-reduced) Band of Misfits, immediately playing it (via Innovation) as a Village. The other players gain a Village.ADDED:
If I play it as card that is removed from play (like Island), it's just a BoM when Messenger checks it, so the other players gain a BoM.INCORRECT: Duplicate when-gain
Relevant with Innovation and BoM. I gain a Band of Misfits and immediately play it (via Innovation) as a Village. Then I call Duplicate to gain a copy of it. I should gain a Village, but gain a BoM.
If I play it as card that is removed from play (like Island), it's just a BoM when Duplicate resolves, so I should gain a BoM.INCORRECT: Aqueduct when-gain Victory
Gaining Crumbling Castle is already in the bug list, but the same bug applies to Haunted Castle.
There are also several other ways to gain Silver/Gold at the same time as you gain a Victory card (especially with Innovation), and they all fail:
INCORRECT: Aqueduct when-gain Treasure
- Gain Cemetery, trash card gaining Silver/Gold (Catacombs, Crumbling Castle, Feodum, Rocks, Sir Vander)
- Gain Cemetery, trash card, react with Market Square
- Inherit Blessed Village, gain Estate, gain Silver/Gold from Boon (either directly or through discarding Tunnel or trashing as above) (not tested)
- Inherit card that gains Silver/Gold on when-gain (Border Village, Skulk, Embassy), gain Estate
- With Innovation, inherit card that gains Silver/Gold on play (many), gain Estate
With Capitalism, gain a Farmers' Market: 1 VP token is moved from its pile to Aqueduct. THIS IS CORRECT.
However, with Capitalism and Innovation, gain Farmers' Market, playing it. This should allow you to either add a token to the pile or take the tokens (if there are 4) before Aqueduct's when-gain resolves. This fails, since Aqueduct automatically resolves first.INCORRECT: Basilica when-buy
As far as I can figure out this is only relevant with Innovation. Expected behavior: With something that gains on when-buy (Charm, Farmland, Haggler, Messenger, Stonemason, Talisman), you buy a card, gaining a card that gives $ on play. For instance, buy x with $1 left, gaining and playing Market, now you resolve Basilica's when-buy, getting 2 VP tokens.
You should also be able to spend a Coffers token after buying a card, before resolving Basilica, but only if you are in the first (Treasure-playing) part of your Buy phase, which means that you bought the card from playing Black Market with Scepter or Capitalism. (To clarify, you don't need Innovation.)INCORRECT: Colonnade when-buy
Relevant with Innovation and BoM. Expected behavior: With something that gains on when-buy (see above), you buy a card, gaining a BoM, playing the BoM as a card you already have in play. Now you resolve Colonnade's when-buy, getting 2 VP tokens.ADDED:
With something that gains on when-buy (see above), you buy a card, gaining a copy of the same card you bought, playing it. Now you resolve Colonnade's when-buy, getting 2 VP tokens.
If you gain & play a card that is removed from play, you should get nothing.CORRECT: Defiled Shrine when-buy Curse
You reduce the cost of an Action card to $0. You play Charm and then buy a Curse, gaining the Action card, moving 1 VP from its pile to Defiled Shrine. Now you resolve Defiled Shrine's when-buy, taking all the tokens. This works.INCORRECT: Defiled Shrine when-gain Action
When you gain a Temple, you correctly get the option of resolving Temple before Defiled Shrine.
But with Innovation, when gaining Farmers' Market or Wild Hunt, Defiled Shrine automatically resolves before you get to play the gained card.
You should also be able to gain a BoM, playing it (via Innovation) as another card either before or after Defiled Shrine resolves. This means you should get the option to move a token from either the BoM pile or the other pile (unless you chose a card that removes itself from play).
All these four Landmarks need to allow you to order their triggered ability with other abilities that trigger at the same time (like Innovation). Defiled Shrine seems to only partially do so.
The Duplicate bug is more mysterious, because the client does let you resolve the abilities in either order.
When it comes to allowing the player to spend Coffers, I see that Black Market and Storyteller are mentioned in the bug list, but it also applies to Fortune (in addition to Basilica in rare cases as mentioned above).