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Topics - Sharajat

#1
Proof: https://imgur.com/a/SNydGoH

Game ID: #30392456

Stalled game when I was ahead, also "enjoying the long wait c***".  See screenshot, check game log. 
#2
Okay, look.  I was fine with it a year ago, when the client came out.  Buttons in the logs.  A bit janky, but it'll get fixed.  Since then, well, I don't need to say anything.  So!  Rather than gripe, here's some suggestions:

Start of Turn Effects:

At the start of a turn with multiple mandatory start of turn effects, well, the play space is empty!  Start of turn.  So move an image of all the cards into the play space and give them glowing red borders, and fade the rest of the screen except for your hand (20% screen just to fade it, let people disable it in the options if they want).  Clicking on card says "play it". 

For optional cards, do the same but don't fade everything, and outline the optional cards in yellow.  This will also let you mix and match mandatory and optional triggers, since the red/yellow will tell players which is which. 

Reactions

Enemy attack: Pop them up 50 pixels or so, and outline them in blue (since blue is the color of reactions).   Put the attack card on the screen in the opponent's area - so you see Militia, and can react with Diplomat, Moat, or both.  Add a button "hide attack card" so people can see the board, and a button "Don't react."  If the card isn't in your hand, pop up an image of the card with a "hide" button.

For reactions you trigger, pop them up the same, same with the button.  Same deal with them no longer being in your hand for the reaction, same with the hide button.


I know you're missing a UI designer, and that therefore this is very difficult, but I think it's very much worth considering, especially if you get one.  It's low hanging fruit.
#3
Feature Requests / Low Hanging Fruit
27 June 2017, 05:50:06 PM
I think this is something Stef should have a list of, but in case he doesn't it's pretty standard.  A list of things that are simple to implement, require a minimum of testing and resources.  A good rule of thumb is 12 hours tops, no more than $250 in external resources (so don't suggest animated cards or an iphone app), nothing complicated (so no getting buttons out of chat, that clearly requires more than a few lines of code being tweaked). 

1.  Initial splash screen with information about what Dominion is.
2.  Link to Rio Grande setup (https://www.youtube.com/watch?v=WxPd1GymxSU) and Rio Grande live play (https://www.youtube.com/watch?v=b15pTChFg9c) for new player instructions.
3.  Prepare a new player video similar to the above for the client (stretching the criteria, but you can probably pay for one for $250ish)
4.  Pricing on main page.  Include that it's free to play for anyone and free to play with any expansions your friends have.
5.  "Games of the day" with random game logs between high level players featured (maybe expanding to a full blown 'watch them play in client' someday, but outside this scope).
6.  Show attacks that are out on opponent's side of the field (even just card name).  Information currently in mouseover box, so displaying it differently, even if ugly, should not be a hard implement.  Push off dynamic implementation (markers that appear when an attack is active, but don't if it's blocked by something like moat/lighthouse), just get the static info we currently have in a noticeable spot.

#4
General Discussion / Obvious Blacklist Abuse
21 April 2017, 10:25:10 PM
So an obvious abuse of every blacklist system is to just blacklist top players you lose to to avoid them.  Should there be a cap on the number of players that can be blacklisted, or will the admins watch for accounts that have blacklisted high level players?
#5
Card Bugs / Disciple + Black Market
14 April 2017, 08:01:13 PM
I played a game where I played Disciple on black market.  I gained a card off black market, but then the second BM never got played.  I properly gained a second copy of Black Market, but the game just continued.
#6
Card Bugs / Charm/Port interaction seems off...
05 January 2017, 04:30:40 PM


No, I can't gain a port OR use Charm, I had to hit Undo.

Did you really name one sub "GAIN_BY_NAME" and another "Charm"?