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Messages - SirSlugma

#1
Hi, I go by the username SirSlugma on the online client - I previously had an account on Goko/MF with all content up to Adventures, before the move.

1. An offline client, allowing you to play campaigns against bots
Yes, this is my #1 personal priority!  I like to get in a quick game against bots now and then, and I'm typically in classes or on campus in some way a lot of the day, so jumping online is not really a viable option for me.
So being able to play games (w/all expansions) against a competent bot is a very exciting dream for me!  I look forward to the eventual implementation of an offline version.

2. A bot with a setting for different play styles
This would be nice, but not essential. (see #3)

3. A strong bot.
This is probably the most important thing for offline, as you have conceded.  I don't expect Mic Q-level play from a bot, but something that doesn't get caught up on certain cards (ahem, Counterfeit) and can do more than play a baseline big money strategy would be a great improvement.

4. Options for timed games
Would be nice, but is not anywhere near my top priorities.

5. Options for undo settings
This seems probably quick and reasonable to implement?  I have no issue with the current implementation of undo aside from the minor bugs that happen from time to time.

6. Online mini-tournaments; the option to easily create one for you & your friends.
This would be a cool feature, but feels far down the pipeline relative to what is needed now.

7. Option to invite specific players to your table
Probably also pretty fast to implement, but I don't have any problems getting in touch with people via friend lists.

8. More translations (to what language?)
As an English speaker, this is not essential to me.

9. Better animations when cards are gained/bought/played/...
Yes, this really needs to be improved.  Anything that involves setting aside things, or attacking a computer opponent, happens very quickly and without strong visual confirmation.  At present, the log is generally sufficient to fill the gaps in information, but this ought to be better.

10. Better visualization of split piles, Archive/Crypt contents, Prince targets, ...
I don't mind the way that set-aside things are shown right now, since that's not content that needs to be permanently visible, but I am sure that for some new players it would be confusing to have objects that remain in-play not shown outside of hovering over a text box.  Not a priority for me, but I'm sure this bothers some people a lot!

10. Option to hide the log
Probably would be useful for a mobile/offline version, also requires more distinct animations so log viewing is not relied on.

11. Android app (or just improved compatibility?)
Definite yes, this is probably the #1 thing I'd like to see, as an implementation of the aforementioned offline version.  I love Race for the Galaxy and regularly use its app for online/offline play, and it's my favorite implementation of a board/card game I've seen yet.  Anything that would similarly allow me to play on the bus/on campus would have me super excited. :)

12. iPhone app (or just improved compatibility?)
I'm an android user, but the same feelings I have for an Android app translate here.

13. Downloadable game logs
Any sort of logging of games is great - I don't use it a ton, but I like to share games/see posts on others' interesting kingdoms/view statistics/etc.

14. Improved moderation (dealing with chat abuse, slowplayers, ...)
I probably don't play with random players online as much as others, so this is much less of a priority to me.

15. Tutorial on how to play Dominion
This wouldn't be necessary to me, but should probably be included, at least in an offline version.

16. Tutorial on how to play dominion online.
This would be nice, just pointing out some of the key features that are not necessarily intuitive, such as Familiar Cards, Autoplay, and general navigation of the matching/table creating features.

Thanks for your work on Dominion Online!  I am mostly satisfied with the online client and really hope to see an offline version at some point in 2018. :)