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Messages - Ingix

#3121
Connection Problems / Re: End of game freeze
30 May 2017, 03:41:54 PM
It seems to me that this "freeze" is some problem with the communication between the game client and the different servers that help playing and recording games. It seems that the game client is simply not informed of the fact that the game is over (or more probably, that the message containing this info does not reach it for unknown reasons), so it just sits there, doing nothing.

Some evidence for this:

1) The game is ended and (if ranked) recorded, according to reports.

2) I have "wait for opponent animation" checked for games against bots. When the end-of-game process works, in case the game ends after the turn of the bot, I see nothing of the bot's turn, because the animation is stopped when the game is over, which of course happens in milliseconds if a bot is acting. But when the freeze happens, I still see the last turn of the bot in normal speed.


#3122
You might need to use "Kick" or "Kick and Resign", as explained in this post: http://forum.shuffleit.nl/index.php?topic=841.

See the picture in this post to find these options: http://forum.shuffleit.nl/index.php?topic=1845.msg6809
#3123
Thanks for reporting the problem. It seems to be the same as reported here  http://forum.shuffleit.nl/index.php?topic=1765, and I think you are spot on with your analysis of the cause.
#3124
Support / Re: Stuck in a game
26 May 2017, 02:30:24 PM
When at the log-in screen, after entering your username/password, do *not* click "Login" but instead use "Kick" or "Kick and Resign", as marked in the picture below. I'm not exactly sure what the difference is, probably use "Kick" first and if that doesn't work, try "Kick and Resign".
#3125
I'll take that into account on future posts   :)
#3126
Feature Requests / Decision Number in Log?
25 May 2017, 01:13:50 PM
I find myself recently replaying/loading lots of games, sometime to diagnose problems discussed in this forum, other times to look at my games to find out what descisions opponent made, etc. A common problem is to get to a certain situation, like a key play or turn.

I think it would be helpful (hopefully for others as well) if the game log contained for each turn the decision that 'starts that turn', just after the turn line. This would be a great help to be able to tune into the right turn, without the usual trial and error that happens now. It would not IMO degrade the normal use of the log. I've created a mockup in the attachment to clarify what I mean.
#3127
Other Bugs / Re: Game doesn't end
24 May 2017, 02:27:26 PM
I have this same effect in a new location I sometimes play from. In 95% of cases the game ends visually as described, without going through the end-of-game screen. This only happens when the game ends according to the game rules; if I resign, I do get the end-of-game screen.

This new location is behind a small business router, so maybe some connections from the outside do not get routed through.

I'd like to point out that the game has ended from the point of view of the servers. The one rated game I played from there ended as described (no end-of-game screen), but was tabulated as a victory for me, so it can't have been a disconnect or something similar. It is still an inconvenience, because the end-of-game screen does contain useful information.
#3128
AI bugs / Re: Bots freeze with Lurker card
23 May 2017, 02:23:49 PM
Yes, see this thread: http://forum.shuffleit.nl/index.php?topic=1787

I think the evidence suggests that the code for the AI that implements what to do (trash something from the supply or gain something from the trash) is not implemented. Normally the AI gets away with that by simply not buying Lurker, but if it is passed the Lurker via Masquerade, or forced to play in a loaded game from a position with Lurker, the game will hang.
#3129
When I did some test games with tournament the "Don't gain" button never appeared unless either the Duchy or Prize pile was empty. That seems to be the only way to not gain a card, as otherwise the UI will present you with the still available Prizes/a Duchy and you can not continue until you have chosen one of those cards.
#3130
When loading the game now it seems to work fine, meaning the game ends after that turn.

Technical comment: I will *not* download a .docx file from the internet from an unknown source to look at a screenshot inside. It would be much nicer of you to attach the screenshot directly in a usual graphics format like png, because:

a) it can be shown directly in the webpage, and
b) if it is so big that I need to download it I can be relatively sure it will not be some active component on my PC (like a word document) but a simple graphics file.

If you don't know how to save the screenshot as graphics (Windows assumed):

1) Make your Screenshot as usual, probably with the PrintScreen key
2) Press the start button or use "Win-R" to call up "Run dialog"
3) Enter "mspaint" (without ""), this starts the simple build-in Windows graphics program
4) Press Ctrl-V to paste the Screenshot into the program
5) Optional: Use the various tools to enlarge or crop the screenshot
6) Save the screenshot with Ctrl-S, I think newer versions will already default to .png
#3131
Card Bugs / Re: Procession Scheme Topdeck Issue
22 May 2017, 02:58:17 PM
It's a known (or at least documented) problem, see: forum.shuffleit.nl/index.php?topic=1480
It seems we agree the root cause is more scheme effects than actions cards to apply them to.
#3132
The phrase used in the log when Wine Merchant/Weinhändler can be discarded from the Tavern Mat has always been scrambled in German. I always assumed it was also scrambled in English as well, but when I recently started playing with the English UI from time to time I realized that this wasn't the case. The "END_OF_BUY_PHASE"-placeholder is only present in the German version, while English and Russion have it correct, see attached picture. So I guess this was just forgotten in the translation.

Added: My suggestion would be to use "beendest die Kaufphase" instead of "END_OF_BUY_PHASE" and "legst den Weinhändler ab" instead of just "Weinhändler".
#3133
Game Log Issues / Re: Multiple Tacticians
19 May 2017, 08:30:45 PM
When I load this game, I always end up in turn 3 of markus' opponent, even though it has apparently 318 decision points. Is anybody else able to load this game any time later?
#3134
I'm not sure what exactly you are replying to, squirezucco.

This is a bug forum. When the game behaves not as it should be, we discuss this here. It does not matter (to me) if the behaviour occurs when doing great stretegic play or poor strategic play.
#3135
The bot trashing Provinces for no real positive effect has long been a staple of AI complaints:

http://forum.shuffleit.nl/index.php?topic=1467.0
http://forum.shuffleit.nl/index.php?topic=1596.0

Judging from the low volume in this subforum in recent times many others may have reached the same conclusion as I did: The devs are aware of the problem (http://forum.shuffleit.nl/index.php?topic=1700.msg6000) but unless an update mentions that the AI has been improved, new mentions of the AI's 'suboptimal plays' seems pointless, because they tell the devs nothing new.