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Messages - Stef

#256
Announcements / Re: Releases
18 December 2017, 01:32:46 PM
Version 1.3.7

  • Reserve cards could be called too many times
  • Noble Brigand got stuck when revealing Silver+Gold
  • Monastery logged twice
  • Replaces lose track message continued all game long
  • Aqueduct resulted in broken log & broken undo
#257
Announcements / Re: Releases
16 December 2017, 03:19:51 PM
Version 1.3.6
Fix calling reserve cards - when you had >1 reserve card you could call phantom copies


(this was a server-only release and I forgot to rename the client so it's still called 1.3.6)
#258
Other Bugs / Re: Game Frozen
15 December 2017, 06:51:00 PM
Thanks for posting. I tried finding the cause today but so far this is illusive.

* almost certainly it's related to "corrupted administration of outstanding connections" - i.e. the chance of it happening increases if you have lots of specs in general or players reconnecting during the game.
* I didn't find the actual cause and will do a release tomorrow that increases logging around this.
* Executing an undo cleans up the administration and indeed seems to be a workaround.
#259
Announcements / Re: Releases
15 December 2017, 04:50:58 PM
Version 1.3.6

  • Better dealing with failing gameservers
  • Added sound on game end notification

Known Card Bugs fixes

  • Band of Misfits (with throne room)
  • Champion (attacked after you trashed it)
  • Colonnade (buying inherited estate)
  • Estate (5/6P setup)
  • Famine, Inn (shuffling in 0 cards)
  • Fool's Gold (in combination with auto-buy)
  • Hamlet (discard for buy *after* discard for action)
  • Herbalist (when schemed)
  • Inheritance (with quarry in play and estates in hand)
  • Miserable (displayed when Twice Miserable)
  • Mission (buttons when choosing next turn)
  • Monastery (trashing one at a time)
  • Noble Brigand (order of copper & discard)
  • Outpost (with Overlord, Mining Village & Throne Room)
  • Pearl Diver (deck count while making the decision)
  • Replace (didn't lose track)
  • Royal Carriage (was sometimes callable on trashed actions)
  • Tournament (3P autoplay could get stuck)

Hamlet & Pearl Diver have a slightly changed interface now.
I think Hamlet is just better this way; Pearl Diver is still "under investigation".
#260
Quote from: mith on 14 December 2017, 10:24:46 PM
Stef has awarded the prizes himself; thanks, Stef!

thank you mith for organizing all this!
#261
Card Bugs / Re: Inheritance - Sacrifice
15 December 2017, 10:19:09 AM
Quote from: jacktrader on 15 December 2017, 08:56:17 AM
I Set Inheritance to a Worker's Village.
Expected Estate to have the *types* and abilities of Workers Village (being an Action)
But when I Sacrifice an Estate, it would give +2 VP *and* 2-cards & 2-Actions

Sadly, I got only +2VP

Sacrifice checks the types after you trash. And since the Estate isn't yours in the trash, at that point it's just a regular Estate.
#262
Quote from: bananny on 15 December 2017, 04:30:05 AM
I am also still not very happy with how this has turned out....

The surprising thing to me is that you seem to be pissed at me providing you the free year, instead of the people that took your money based on a lie. In what universe am I the one trying to hassle you? What do you think I could have done differently? (and please don't come up with solutions that require a time machine)
#263
Quote from: markus on 13 December 2017, 10:00:36 PM
That message is displayed when the other player clicks "ok" to move to the end-game screen. I also found it confusing.

Yes it's a bad message. I intend to do something about it for the next release.
#264
Announcements / Re: Releases
12 December 2017, 03:29:46 PM
Version 1.3.5

  • Added Dismantle
  • Added game end notification
  • Added general description of autoplays
  • technical rework: storeservice now on a separate machine
  • Improved description of abilities when choosing order
  • technical rework: gameservers handling incoming connections



Version 1.3.5.1
There was a bug that could cause some log lines to be missing (e.g. ambassador returning), render the undo button inoperative and make parts of the log disappear after a page refresh during a game.
#265
Card Bugs / Re: Defiled Shrine + gathering cards
07 December 2017, 09:34:39 AM
Quote from: jaina8851 on 07 December 2017, 02:29:09 AM
In game #9407036, turn 7, a Farmer's Market was purchased and 1VP was moved to the Defiled Shrine. I had set up this kingdom based on an IRL game, and this question came up during the game, and I'm almost positive the rules explicitly say that during game play, the VP that is gathered on a gathering card does not get moved to the Defiled Shrine after purchase. I could have misread, but it seems weird that you would ignore those cards during set up and then move the VP during gameplay.

... and yet it's true. From the card text:

Quote
When you gain an Action, move 1VP from its pile to this. When you buy a Curse, take the VP from this.
Setup: Put 2VP on each non-Gathering Action Supply pile.

The gaining mentions "an Action" and the setup "non-Gathering action Supply pile".
#266
Quote from: rabster on 06 December 2017, 05:50:54 PM
According to Boardgamegeek, a new promo card is now availible (link: https://boardgamegeekstore.com/collections/frontpage/products/dominion-dismantle ).

Any news about when we are able to play with it in the Dominion client?

It wasn't really on my priority list but as you're the third person to ask and it isn't very much work I'll promise to add it within a week (assuming I can get the raw art - that's the only thing where I depend on other people).
#267
Treasure Map's card text:

Trash this and a Treasure Map from your hand. If you trashed two Treasure Maps, gain 4 Golds onto your deck.

* It has a check about two treasure maps being trashed. It actually has to be as a result of this play, treasure maps trashed earlier this turn or game don't count.
* it has no checks on how you play the first treasure map, which means it doesn't care about that (normally or with ghost)
* When you play a treasure map, You always try to trash the map you played, and you always try to trash a map in your hand, regardless of the outcome.

Situation One
  on your first play you trash 1 map, so no golds
  on your second play you trash 0 maps, so no golds

Situation Two
  on your first play you trash 2 maps, so you get 3 golds
  on your second play you trash 0 maps, so no golds

Situation Three
  on your first play you trash 2 maps, so you get 3 golds
  on your second play you trash 1 map, so no golds
#268
Quote from: popsofctown on 28 November 2017, 11:00:14 PM
I prefer the n, but by some issue my name was reserved from me being a free-to-play player on goko and I couldn't gain access to the ShuffleIT popsofctown.  So I just made a new one.

I would assume that the name would have been reserved for you, but maybe something went wrong.
Anyway, I added an n to your in-game name now.
#269
Feature Requests / Re: Gift Subscriptions
28 November 2017, 08:24:45 PM
Yes I can do it manually for you.

Please create a new account and buy the subscription on it you want to give away. Don't play any games on it.

Then send me a message including the name of this account, the account you want to give it to and the preferred date of the transfer. I'll make sure it won't be after that moment (assuming you give me some time)

---

This is indeed a feature I'd like to add one day but isn't high enough on the priority list yet
(I've used this trick ~5 times now)
#270
doesn't look like a bug to me.

An Overgrown Estate was trashed instead of the mentioned Hovel indeed, hence the card draw in reaction to the trash, and that's also why you were allowed to discard the market square again.

game id is 9127303, in game name is popsofctow (without the n).



@popsofctow - is this difference in n / no n on purpose? If not, what do you prefer?