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Messages - Stef

Announcements / Re: Releases
07 September 2023, 10:01:14 AM

fix Enchantress bug where an action played in some alternative way (like using a Way) wouldn't cancel the Enchantress effect for future action plays
Announcements / Re: Releases
29 July 2023, 07:34:46 PM
Sorry I haven't posted here in a while. I'll try to keep this post more up to date with changes.
This version replaces Harem with Farm. It's the same card, but a new name and a new image.
This version enables the longer subscriptions in the store again. 18 months and 2 years were unavailable for a while.
A new contract with RGG games enables this.
Announcements / Re: Releases
05 March 2023, 08:54:42 PM
Sorry about missing some release notes here
Some card bugs fixed:
- Way of the Frog doesn't teleport cards unexpectedly (e.g. with Necromancer, cards will stay in the trash)
- Flagship will no longer stay out forever when used on an card affected by Enchantress
- Several bugged interactions between Reckless, Highwayman, Enchantress and Way of the Chameleon are fixed.
- Some bugged interactions with Reckless (e.g. with Reckless attacks, the "extra" instructions could not be reacted to by Moat) have been fixed.
Some visual fixes:
- Fixed cards sometimes disappearing after an undo
- Dividing line on card uses same color as text (change for Night cards)
Announcements / Re: Releases
15 July 2022, 09:22:42 PM

3 errata for cards that got errata'd very recently: Donate, Basilica & Colonnade

Donate now triggers at the start of your next turn, the Landmarks can only get you points in your buy phase
AI bugs / Re: Card numbers do not update.
14 July 2022, 04:11:25 PM
Could you try playing a game on the next version now and let me know if that helped anything?

It's called and is available now on
Announcements / Re: Releases
14 July 2022, 02:09:26 PM


  • Drawing, getting coins/actions/buys, trashing, playing cards, and gaining cards at the start of turns should now have the cause logged (e.g. +1 Coin (Fishing Village))
  • Chat should be synchronized between the game screen and the lobby screen. This means if players or spectators hit "end game", they can still chat with those who haven't.
  • Having premoves turned on should no longer cause inadvertent double-clicks on mobile.
Kingdom generation

  • Liaisons were previously being generated at a slightly lower frequency than other kingdom cards. This was because if there was no space to fit an ally in the kingdom, a liaison would not be allowed to be added. The kingdom generation algorithm has been tweaked so that liaisons will now be generated at the same frequency as other cards.
  • As a consequence, automatch games can now have up to 2 normal landscapes (Events, Landmarks, Projects, Ways) along with an ally.
  • The maximum number of landscapes in a kingdom will also vary depending on complexity level. Below level 10, a maximum of 2 landscapes (Events, Landmarks, Projects, Ways, and Allies) can be present, and below level 8, a maximum of 1 landscape can be present.
  • Druid boons, and the obelisk pile, can now be specified in kingdom construction, and will also be copied by the "replay previous kingdom" button in the kingdom card selector. You may specify any number of Druid boons. The obelisk pile may be specified to be any possible action supply pile, but if that pile doesn't actually end up as part of the kingdom, it will be selected randomly as if it were unspecified.
  • The syntax for the kingdom card selector has been slightly changed, to accomodate these additional specifications. As before, you may enter multiple queries separated by commas to enter multiple cards at once. In addition:

    • To add Young Witch, in addition to the Bane, you can enter "Young Witch: ", followed by the bane. As an example, "Young Witch: Menagerie". Way of the Mouse and Obelisk behave similarly.
    • To specify Druid boons, type in the Boons you want immediately after Druid, parenthesized. For example, "Druid (The Flame's Gift) (The Wind's Gift)".
    • These rules work in combination. For example, you could do "Young Witch: Druid (The Flame's Gift)".
    • To specify whether Colonies, type in "Colonies" or "No Colonies". The same works with Shelters.
    • These rules are language-sensitive, so a Japanese player would type in something like "ドルイド (田畑の恵み) (炎の恵み), 植民地場, オベリスク: ドルイド", for example.
    • If you don't type in the card name exactly, the system will try to search for a card that matches what you typed (as if you're searching for a card normally), so something like "yw: drui (flame)" will work just as well.
    • We're working with DomBot and other app developers to be able to output generated kingdoms in this syntax as well, so it'll be easier to copy-and-paste them into the Dominion Online client.
Individual card-related bugfixes

  • Blockade will no longer crash the game when used on a ruin (which was occurring some times).
  • Crop Rotation is now counted as a non-mandatory effect, so you can just skip past it if you don't intend to use it.
  • Emissary should now correctly give the action and favors with the -1 Card token.
  • Fleet's turn order in multiplayer games should now be correct.
  • Prince, when played at the start of one's turn (like through Delay, Ghost, or Summon as examples), will now correctly allow one to play the set-aside card immediately.
  • Sauna and Avanto will now correctly allow Royal Carriage to be called on either card when used in a chain.
  • After using Snowy Village and running out of actions, players will no longer be able to use Villagers to play actions when they have Coins of the Realm on their Tavern mat.
  • Way of the Mouse will now allow Blacksmith (and other cards part of split piles) to be specified as the card set aside.
  • Oracle will allow the player to reorder any topdecked cards if used with Way of the Chameleon (where it could matter).
Various small fixes

  • The central game buttons will now preserve their order when wrapping into multiple rows, instead of reversing as they had been. This mostly affects squarer aspect ratios.
  • Astrolabe (and other duration treasures, like Merchant Ship under Capitalism) are now slightly more orange.
  • Tracker, Teacher, and Secret Cave were missing frames when under Capitalism. These have been added.
Announcements / Re: Releases
07 July 2022, 05:19:40 PM

Reconnecting to games will once again show your opponents name(s).
Announcements / Re: Releases
06 July 2022, 10:59:07 PM

It was impossible to reconnect in
Now you can reconnect again, although your client won't know your opponents name.
Will get that fixed tomorrow.
Announcements / Re: Releases
06 July 2022, 07:08:39 PM

fix: it was impossible to change your autoplay settings during a game
Quote from: jkommelb on 06 July 2022, 01:09:49 PM
I was unable to click on the autoplay options when playing this morning (multiple cards); instead, when I tried to select one it just closed the popup.  I tried refreshing to see if that would take care of it and no change.  Apologies, didn't get the game #.

Yup, I noticed that too. Will try to get this fixed asap.

In general a game # is very useful for debugging, but this happens every game, so not in this case :(
Announcements / Re: Releases
06 July 2022, 10:05:21 AM
- Family of Inventors now has a line in the log when it's used.
- Starting your buy phase is now logged when relevant (for example, with the Treasure Chest from Swashbuckler)
- The client will now prompt you if you're repeatedly trying to reconnect to the same game, and gives you the option to stop attempting to reconnect. This fixes the "spinning castle" problem.
- fixed: overpay with stonemason could get you extra coins if you overpaid with Coffers
- Gaining two Villas/Cavalries "at the same time" was bugged; it would get you a duplicate buy->action phase transition.

Minor tweaks
- Shelter frames now match their in-print counterparts.
- Player names and VP counts scale better, so longer names will no longer intersect their VP counts.
- Some bugfixes with the kingdom layout where, in certain screen resolutions, piles were being placed on top of each other
- Adding a card to a cardlist will no longer deselect the cardlist.
Technically possible, sure. But I don't think you're going to convince Donald or me that it's a good idea. (Convincing me is kind of irrelevant, you'd have to convince Donald, but I just happen to agree with him on this).

Those cards got removed for a very good reason, and the game with their replacements is just better imo.
Announcements / Re: Releases
02 July 2022, 07:33:59 PM
* Governors self-trash is now optional
* Stonemason overpay bug fixed. Overpaying for stonemason wasn't gaining enough of them, and the same bug applied to trickier situations where you'd already gained the top card of the pile that you overpaid for by the time the overpay ability resolved.
* voyage turns now have a counter showing remaining plays
* secret passage asks 1 combined question instead of 2 separate ones (much better for undos)
* tax is auto-resolved last instead of first (for interaction with Black Market Innovation)
* Playing Bridge Troll during start of turn fixed
* Scepter and Charm will log their +$2 now.
Announcements / Re: Releases
01 July 2022, 11:44:43 PM

Various client-only fixes for visual glitches.
Most notably, special zones (like the trash, exile) wouldn't update correctly.
Announcements / Re: Releases
30 June 2022, 09:00:55 AM
The end of the Hinterlands previews.

From here on out, the "extra 2E" option in matchmaking gets you 2 random cards from the 27 new 2E cards (9 seaside, 9 prosperity, 9 hinterlands).

And a fix for a bug with Plan, when you bought it more then once in a game the token would visually move but the trashing effect continued to be looking for the first pile.